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Mare Nostrum

Mare Nostrum

Game Information

Game Name
Publisher
Designer
Year Published
Genre
Academy Games

Each player represents a leader of an ancient civilization trying to Build Pyramids, "Wonders of the World" and to draw Heroes to their ranks. These are the ways that truly great civilizations are measured.

Players sail the Mediterranean Sea and explore its surrounding lands to find places to build cities and access to different resources (perfume, oil, gold, slaves, etc .). Players build civilization by exploiting these finds. The commodities are used to build cities, wonders and pyramids, or to establish trade routes to the areas where the commodities are produced. Players may also conquer open provinces or even those that are controlled by their opponents. All of the wealth gained in the game is reinvested in construction and improvement of "Wonders" and the recruitment of "Heroes".


Editor reviews

3 reviews

Rating 
 
3.5
Rating 
 
4.0
SI
Top 50 Reviewer 5 reviews
Rating 
 
4.0
MT
Rating 
 
2.5
Mare Nostrum did not work well for me, but I've never clicked with the core trading mechanism that defined the original civ genre. There are several thing that happened in my games that are supposedly easy to avoid (Egypt can't be traded gold, a player can choose to grind the game to a halt by limiting trading) but have happened to me and soured me on the game and its fragility.

User reviews

2 reviews

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Rating 
 
4.0
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