Pax Renaissance is a card game for 2 to 4 players who play as bankers in Europe, 1460-1530. As a Renaissance banker, you will finance kings or republics, sponsor voyages of discovery, join secret cabals, or unleash jihads and inquisitions. Your choices determine if Europe is elevated into the bright modern era or remains festering in dark feudalism. Four victories determine the future course of Western Society: will it be towards imperialism, trade globalization, religious totalitarianism, or enlightened art and science?
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- Pax Renaissance
Pax Renaissance
Year Published
Sierra Madre Games
Editor reviews
1 reviews
(Updated: June 20, 2019)
Rating
4.5
A great entry into the Pax series, with a wobbling board state that is competely upset by structural changes to trade routes. Relative to Pax Porfiriana, this is a less punishing game that makes it much more difficult for opponents to clear your board and strip your tableau. Despite the bizarre and upsetting rulebook material, the game itself is actually a fascinating take on European development that resembles a narrative like Charles Tilly's.
GS
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Bumping this as we don't have a proper general Pax Renaissance thread. I'm setting up the VASSAL game now. Any preferences on format? I think NotSure would like expansion content in, are you ok with that, MC?
Thankfully, there's a v4 of the VASSAL module for Ren, we had some annoying problems with it last year. I'm downloading it and the most up to date VASSAL as we speak.
Also, PM me your email address MC, I think I have it but it's deep in the depths of my inbox.
Thankfully, there's a v4 of the VASSAL module for Ren, we had some annoying problems with it last year. I'm downloading it and the most up to date VASSAL as we speak.
Also, PM me your email address MC, I think I have it but it's deep in the depths of my inbox.
I'm fine to play with or without expansion stuff. I've never played with it (even though I have an actual copy on the shelf).
I was noticing the East felt a bit samey in our previous round of games, and I think padding the deck out might help that. But, it's been long enough that it's going to feel like a whole new game anyway.
I was noticing the East felt a bit samey in our previous round of games, and I think padding the deck out might help that. But, it's been long enough that it's going to feel like a whole new game anyway.
Yep, it all starts happening straight away.
It's been a while since I played. I could tell you it was "opaque" but I forgot what that meant. Re-learning how to make stuff happen the way you want it to, and, like, what the hell empire to go in on etc etc. It's good.
It's been a while since I played. I could tell you it was "opaque" but I forgot what that meant. Re-learning how to make stuff happen the way you want it to, and, like, what the hell empire to go in on etc etc. It's good.
I so rarely use the religious upheaval activity I didn't even know you draw in knights from adjacent cards.
Never seen two red religious reformations in a game, usually just white and black which tend to be much easier. It's not an especially strong move due to the placement of the trade winds but I mean, gotta go for something that never happens.
Never seen two red religious reformations in a game, usually just white and black which tend to be much easier. It's not an especially strong move due to the placement of the trade winds but I mean, gotta go for something that never happens.
The big reformations have been front-loaded for sure in this game, and dropping right into your lap. The thing about them is they turn their powers into campaigners, which makes a big shift in the game.
I've been stuck trying to make sure you can't afford to pay all those red knights while I wait for some of the better cards to come flooding out.
I've been stuck trying to make sure you can't afford to pay all those red knights while I wait for some of the better cards to come flooding out.