Axis & Allies & Zombies

Axis and Allies and Zombies
MSRP $
40.00
Year Published
Avalon Hill

Axis & Allies and Zombies takes the beloved World War II strategy classic Axis & Allies and adds a fun alternate history twist with streamlined gameplay, curveballs like chainsaw tanks and zombie mind control rays.

In Axis & Allies and Zombies, each player takes command of one of the major powers, joining either the Axis or the Allies. Every time an infantry unit dies it will turn into a unit of zombies. Players must fight for victory against the opposing faction and the terrifying new foe: zombies.


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Michael Barnes's Avatar
Michael Barnes replied the topic: #276430 27 Jun 2018 21:37
Welp, that’s it folks. Board games are dead. It’s been a good run.
ubarose's Avatar
ubarose replied the topic: #276431 27 Jun 2018 21:48
You're wrong. It sounds awesome. It's got chainsaw tanks.
the_jake_1973's Avatar
the_jake_1973 replied the topic: #276432 27 Jun 2018 21:52
Just the other day I was thinking that the gaming world needs two things to really take off:

1. Another Axis and Allies game, the Monopoly of wargames.
2. Zombies. Can't get enough of this theme.
Shellhead's Avatar
Shellhead replied the topic: #276434 27 Jun 2018 22:10
Zombies? You don't say! How novel!

Zzzzzzzzzzzzzzzzzzz
Frohike's Avatar
Frohike replied the topic: #276436 27 Jun 2018 22:18
Edit: hmmm, never mind.
Colorcrayons's Avatar
Colorcrayons replied the topic: #276437 27 Jun 2018 22:26

ubarose wrote: You're wrong. It sounds awesome. It's got chainsaw tanks.


Ya know what? Engineer Al is a lucky guy.
*Thumbs up emote*

Yeah, zombies are way over played, but that doesn't mean that world war Z isnt awesome.
Michael Barnes's Avatar
Michael Barnes replied the topic: #276440 27 Jun 2018 22:39

ubarose wrote: You're wrong. It sounds awesome. It's got chainsaw tanks.


I collect and play Warhammer. My “games with chainsaw tanks” quota is full.
WadeMonnig's Avatar
WadeMonnig replied the topic: #276441 27 Jun 2018 22:49
40 MSRP? I have plenty of memories of looonggg A&A games back in the day. I'd be tempted to pick it up. Sure, there are a ton of zombie games but it sure is more attractive to me than another reskin of A&A without them.
Josh Look's Avatar
Josh Look replied the topic: #276442 27 Jun 2018 23:02
For. Fucks. Sake.

No. No. No.
hotseatgames's Avatar
hotseatgames replied the topic: #276446 27 Jun 2018 23:25
I'd try it. And like it or hate it, I think it's cool that they are doing something different with Axis & Allies.
jeb's Avatar
jeb replied the topic: #276450 28 Jun 2018 01:21
Everyone lining up to piss in the corn flakes, Jesus.

Can we at least TRY it? Holy smokes.
san il defanso's Avatar
san il defanso replied the topic: #276451 28 Jun 2018 02:04
Shoot, I'll try it.
Space Ghost's Avatar
Space Ghost replied the topic: #276452 28 Jun 2018 02:23
It's like Wizard's Quest -- but instead of frenzying orcs, we get zombies!
southernman's Avatar
southernman replied the topic: #276455 28 Jun 2018 06:21
I'm a A&A fan but, please, can we have a lot more Josh Look posts !
Josh Look's Avatar
Josh Look replied the topic: #276458 28 Jun 2018 06:42
I’m not a fan of either A&A or zombies, so yeah, I think I get to say that I’m not trying it.
Black Barney's Avatar
Black Barney replied the topic: #276464 28 Jun 2018 08:13
I really hope that both the Axis and the Allies can set aside their differences to deal with their common enemy, the zombie horde
jeb's Avatar
jeb replied the topic: #276471 28 Jun 2018 10:47
Dang, Barney. That makes this really interesting. Zombie tropes explore the psychology of the breakdown of shared humanity; the same shared humanity Nazism denies as it exterminates Jews, Roma, the disabled, homosexuals, &c. The zombie motif makes comfortable, well-off people confront their fears of change—"If my child/spouse/neighbor becomes One Of Them, could I kill my own child/spouse/neighbor?" In the setting of WWII, would Nazis continue the liquidation of untermenchen when todmenschen become the threat?
Black Barney's Avatar
Black Barney replied the topic: #276472 28 Jun 2018 11:06
yeah it has all sorts of moral ramifications that could be taken into account. The Allies could sell their souls and decide to look the other way about what's happening in Poland in order to back solid Axis support against this new threat. Has a very Game of Thrones-feel to it, on how waring houses need to band together against the army of the dead.

Churchill: Listen...Germany... we need to band together against this threat to our way of life.

AH: nein.

Churchill: We think the zombies are gay.

AH: ya...ok then.
ubarose's Avatar
ubarose replied the topic: #276474 28 Jun 2018 11:17

jeb wrote: Dang, Barney. That makes this really interesting. Zombie tropes explore the psychology of the breakdown of shared humanity; the same shared humanity Nazism denies as it exterminates Jews, Roma, the disabled, homosexuals, &c. The zombie motif makes comfortable, well-off people confront their fears of change—"If my child/spouse/neighbor becomes One Of Them, could I kill my own child/spouse/neighbor?" In the setting of WWII, would Nazis continue the liquidation of untermenchen when todmenschen become the threat?


It's the casualties that become the zombies, so it's your brothers in arms that become the zombies. That's pretty interesting. Also, interesting, you could win a battle against your opponent but if there were to many casualties on either side or both, you may have to abandon the area to the zombies. On the other hand, you might do that on purpose to create a barrier of defense.
Black Barney's Avatar
Black Barney replied the topic: #276475 28 Jun 2018 11:22
putting a bunch of parachutes on zombies and dropping them into Dresden instead of firebombs seems like an absolutely brutal tactic as well. Actually, i don't even think you need parachutes.

"ok, deal with this now"
SebastianBludd's Avatar
SebastianBludd replied the topic: #276476 28 Jun 2018 11:35
I'd like to see a deck of event cards in the game, sort of like the decks in Risk 2210 AD. Something to shake things up to keep the zombie behavior unpredictable and allow the players to sic zombies on each other, move them away, things like that. You wouldn't want to make the game too fiddly (it is A&A, after all) but it would be nice if the way the zombie faction behaves has wrinkles beyond "casualties become zombies".
Erik Twice's Avatar
Erik Twice replied the topic: #276478 28 Jun 2018 11:51
Interestingly enough, there are more train games than there are zombie games. Not kidding.
ubarose's Avatar
ubarose replied the topic: #276479 28 Jun 2018 11:52

SebastianBludd wrote: I'd like to see a deck of event cards in the game, sort of like the decks in Risk 2210 AD. Something to shake things up to keep the zombie behavior unpredictable and allow the players to sic zombies on each other, move them away, things like that. You wouldn't want to make the game too fiddly (it is A&A, after all) but it would be nice if the way the zombie faction behaves has wrinkles beyond "casualties become zombies".


There's going to be some kind of spawn deck for the zombies, so some will spawn spontaneously in territories. The zombies prevent production, so if a couple appear in location that you need for production, you'll have to go deal with them. Technical advancements include zombie mind control, and a convoy than can be used to transport zombies to your opponent's territories.
Shellhead's Avatar
Shellhead replied the topic: #276481 28 Jun 2018 12:08

Erik Twice wrote: Interestingly enough, there are more train games than there are zombie games. No kidding.


There will inevitably be a zombie train game.
Colorcrayons's Avatar
Colorcrayons replied the topic: #276484 28 Jun 2018 12:27

Erik Twice wrote: Interestingly enough, there are more train games than there are zombie games. No kidding.


Awwwww sheeeeeeeiiiiitt.

Erik is straight up, dunkin' on foo's. All net, yo!