The Adventuring Party has arrived, bringing four classic adventurers to the Wildlands. Play as a thief, a wizard, a cleric, and a barbarian, asserting your dominance over your opponents and immortalizing your status as fantasy favorites. A word of warning - these characters don't like to be left out, and will invade your game whether someone is playing them or not, stealing your treasure and punching anyone in their way.
In more detail, when using the adventuring party as a faction, the player controlling them does not assign map cards to their individual characters. Instead, they choose five cards to pass to the player on their right and keep the other five face down. When revealing a character, the player can choose any location they have a map card for, discarding that card. They also bring a new action to the game: heal. Exclusively available to Thom the Cleric, this action allows the player to remove one damage token from a character in the same or an adjacent space.
When used as an encounter, the adventuring party is set up on the board at the start of the game, then at the end of each player's turn the top card of the adventuring party deck is revealed, with the character whose artwork is displayed taking an action. Which action is taken depends on the character and the relative board state. As the game progresses, the troublesome band makes their way around the board, attacking your characters, stealing your loot, and generally causing chaos.
This faction pack includes four unique miniatures and their activation deck, along with encounter rules for using this faction as non-player characters.