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Wildlands: The Adventuring Party

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The Adventuring Party Expansion

Game Information

Publisher
MSRP $
25.00
Expansion for
Year Published
Osprey Games

The Adventuring Party has arrived, bringing four classic adventurers to the Wildlands. Play as a thief, a wizard, a cleric, and a barbarian, asserting your dominance over your opponents and immortalizing your status as fantasy favorites. A word of warning - these characters don't like to be left out, and will invade your game whether someone is playing them or not, stealing your treasure and punching anyone in their way.

In more detail, when using the adventuring party as a faction, the player controlling them does not assign map cards to their individual characters. Instead, they choose five cards to pass to the player on their right and keep the other five face down. When revealing a character, the player can choose any location they have a map card for, discarding that card. They also bring a new action to the game: heal. Exclusively available to Thom the Cleric, this action allows the player to remove one damage token from a character in the same or an adjacent space.

When used as an encounter, the adventuring party is set up on the board at the start of the game, then at the end of each player's turn the top card of the adventuring party deck is revealed, with the character whose artwork is displayed taking an action. Which action is taken depends on the character and the relative board state. As the game progresses, the troublesome band makes their way around the board, attacking your characters, stealing your loot, and generally causing chaos.

This faction pack includes four unique miniatures and their activation deck, along with encounter rules for using this faction as non-player characters.


Editor reviews

1 reviews

Rating 
 
3.0
A solid expansion for Wildlands, with a new mechanic and each individual having an independent feel. The included play variant is also fun, if a bit slow.
MT
#1 Reviewer 286 reviews

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GorillaGrody's Avatar
GorillaGrody replied the topic: #287742 08 Dec 2018 09:20
This is a pretty good skirmisher that fills a not-particularly-urgent need for a game that sets up quick and doesn't outstay its welcome.

It contains a few cards, a board, and 20 bubblegum machine quality miniatures, and it costs 80 dollars.

I wish that Martin Wallace and his partners were better at business.
Msample's Avatar
Msample replied the topic: #287748 08 Dec 2018 13:00

GorillaGrody wrote: This is a pretty good skirmisher that fills a not-particularly-urgent need for a game that sets up quick and doesn't outstay its welcome.

It contains a few cards, a board, and 20 bubblegum machine quality miniatures, and it costs 80 dollars.

I wish that Martin Wallace and his partners were better at business.


Add Phil Eklund to the list of talented designers with shite business sense.
Matt Thrower's Avatar
Matt Thrower replied the topic: #287833 10 Dec 2018 05:30

GorillaGrody wrote: This is a pretty very good skirmisher that fills a not-particularly-urgent need for a game that sets up quick and doesn't outstay its welcome.

It contains a few cards, a board, and 20 bubblegum machine quality miniatures, and it costs 80 dollars.

I wish that Martin Wallace and his partners were better at business.


Fixed that for you, although I'm not going to quibble on the price.
GorillaGrody's Avatar
GorillaGrody replied the topic: #287876 10 Dec 2018 19:30

MattDP wrote:

GorillaGrody wrote: This is a pretty very good skirmisher that fills a not-particularly-urgent need for a game that sets up quick and doesn't outstay its welcome.

It contains a few cards, a board, and 20 bubblegum machine quality miniatures, and it costs 80 dollars.

I wish that Martin Wallace and his partners were better at business.


Fixed that for you, although I'm not going to quibble on the price.


Well, it did just survive the recent, selective decimation of my game collection. The proof will be in whether my wife likes it. She hasn’t tried it yet. Final judgement reserved.