13 Days: The Cuban Missile Crisis

13 Days: The Cuban Missile Crisis

13 Days is a card-driven boardgame where action takes place because of cards played which are based on key events and items from the Cuban Missile Crisis. 

Card-driven games feature a lot of interaction between the players so there is not a lot of waiting on the other player, but within this type of game, there's usually some complexity. 13 Days fits a different niche. It plays fast and its simple, making it an ideal filler game rich with history, or as a game that will entertain new gamers who may have no idea about the Cuban Missile Crisis at all.


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(Updated: April 29, 2019)
Rating 
 
4.0
Twilight Struggle remains a gold standard of boardgames, but it's big and long and intimidating, so folks have tried to make versions of it that are a little more manageable. 1955 was one such creature, and wasn't bad, though it simplified things a little too much. Now there's 13 Days, a game focusing on the Cuban Missile Crisis, which also looks to shrink TS down into a more agreeable footprint.

It does a pretty good job of this. You're never unaware of the game which inspired this, but it still manages to also do its own thing. As is appropriate to the theme, you always feel inches away from a nuclear war, and it's super easy to get into a position where you can be maneuvered or bumble into doing so. There's also an element where you will want to pull out of locations, both to lower your defcon and to get precious precious cubes back.
L
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4.0
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Rating 
 
4.0
KG
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Rating 
 
4.0
Better than just "tiny struggle". A short CDG is a welcome thing and 13 Days is a good one.
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