13 Days is a card-driven boardgame where action takes place because of cards played which are based on key events and items from the Cuban Missile Crisis.
Card-driven games feature a lot of interaction between the players so there is not a lot of waiting on the other player, but within this type of game, there's usually some complexity. 13 Days fits a different niche. It plays fast and its simple, making it an ideal filler game rich with history, or as a game that will entertain new gamers who may have no idea about the Cuban Missile Crisis at all.