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Gamma World Roleplaying Game

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Gamma World Roleplaying Game

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Wizards of the Coast

A wacky, wily roleplaying game of post-apocalyptic peril.

Earth. After the apocalypse. Never mind the radiation—you’re gonna like it here.
 
The D&D® Gamma World Roleplaying Game offers hours of rollicking entertainment in a savage land of adventure, where the survivors of some mythical future disaster must contend with radioactive wastes, ravaged cities, and rampant lawlessness. Against a nuclear backdrop, heroic scavengers search crumbled ruins for lost artifacts while battling mutants and other perils.
 
This product is a complete, stand-alone roleplaying game that uses the 4th Edition D&D Roleplaying Game system as its foundation. It appeals to D&D players as well as gamers interested in fantasy science fiction set in a bizarre, post-apocalyptic world.
 
Game components:
 
• 160-page book with rules for character creation, game rules, and an adventure
• 2 sheets of die-cut character and monster tokens
• 2 double-sided battle maps
• Cardstock character sheets and mutation power cards
• Mutation power card deck
• Loot power card deck


User reviews

1 reviews

Rating 
 
3.5
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A nitro-burning funny-engine...
Rating 
 
3.5
...that will take your imagination from zero to 300 mph just short of the quarter-mile before you blow a tire as the chute deploys, angling you up into the stands.

A great setting, just the thing for some weird-science/low-comedy action. Though I am bummed they got rid of Fat Cell Accumulation as a "power":

Player: [rattling dice] Come on Radioactive Eye Beams!

[rolls dice]

GM: Ha ha! You got Fat Cell Accumulation!

4th Edition D&D isn't D&D to me, but I have no such connection to Gamma World—hopefully the rules set will work just fine for this.

UPDATE: Works better than great. Truly effortless to play sans maps and minis, if you're worried about that (I was). Character generation is a fun group activity all by itself; you start with two descriptors—"Radioactive Yeti"—and have to fill in the massive blanks. Also, your initial armor & weapons are generic in nature—armor is light or heavy, weapons are one- or two-handed melee and ranged—it's on you to come up with entertaining details for what you're wearing/wielding. This gap-filled superstructure gives you lots and lots of space to create and fill in the blanks. (In our first game the Giant Hawkoid was swinging a concrete-filled Hippity Hop.)

The only rules change we used was to cut down on the frequency of Alpha Mutations—the rules say to swap mutations after every encounter or when someone throws a 1 on a d20 roll. We ignored the change every encounter to cut down on the (admittedly minor) overhead of collecting/dealing cards and then pausing the game while everyone reads their new power. [shrug] YMMV.

This edition of Gamma World is fantastic fun—it made us literally sick with laughter and resulted in several Mountain Dew-related choking incidents—and will be our go-to game for when we want to goof off. Well, more than usual, anyway.

UPDATE: The session report of the sickening/choking game:

"Show me on the robot where the bad plant touched you."

https://rpggeek.com/thread/575459/show-me-robot-where-bad-plant-touched-you

The setting and rules pull a solid 4.5 stars. This boxed set gets 3.5.

Being a paper-pencils-dice purist everything that comes in the box, save the rule book, is useless to me. Including the box.

I suppose they didn't include dice since anyone who'd pick this up has buckets at home... right? Still, seems weird to me that a boxed set doesn't include everything you need to play.

Discounting out of hand the maps and counters that make it look like a board game, the cards are especially stupid. I'd much rather have a list of powers in the book for players to roll against. And why buy "boosters" at $4 per 8 cards when you can find complete lists of all the mutations and tech online? And, again, I'd really rather they were just lists in the book.

I've always enjoyed Gamma World (at least 1st edition), and this one looks like a fun reboot, nonsensical packaging choices notwithstanding.

UPDATE: The cards end up being very handy, and I like dealing treasure out of the Omega Tech deck. The players like it too—they sit up like bell-rung dogs when they see me reach for it. Just wish those cards weren't "collectible," through. I'd gladly buy full sets.

UP-UPDATE: I wasn't originally sold on the 6x9 trade-paperback format for the rulebook, but after reading, referencing and playing with it I have to say it's quite handy. I like it a lot!
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jointhegrave's Avatar
jointhegrave replied the topic: #316886 07 Dec 2020 05:08
After cyberpunk 2077 last but not least arrives outside on December 10, it’s destined to become on the list of largest video games of this season. Perhaps not simply regarding earnings –that is just about inescapable. But in terms of dialog: notably, since that will be going on in December with significantly less rivalry, be expecting that the discourse to really go challenging and perhaps not let for weeks. But too, which is an equally important thing, regarding absolute extent. A couple of weeks before, that a QA tester imputed into your still-unfinished one hundred seventy-five-hour match, even though that is always about the top quality, practically nothing which people have discovered indicates this will soon be anything under the usual huge adventure. And matters to get critiques.
jason10mm's Avatar
jason10mm replied the topic: #316892 07 Dec 2020 08:52
Necropost....username checks out :P

That said, a big grand PC RPG set in gamma world would be amazing. I don't believe there has ever been such, right?
Rliyen's Avatar
Rliyen replied the topic: #316895 07 Dec 2020 09:49
Yes, that would be nice. I pulled out my 1e rules and toyed with the idea of running a short campaign with The Boy (he LOOOVES Fallout). But, his Fandom is Random, and now he's back to Doctor Who (the 8th, to be precise).
Shellhead's Avatar
Shellhead replied the topic: #316899 07 Dec 2020 10:22
I have mixed feelings about this and will probably pass unless the reviews are stellar. 1st edition Gamma World was my entry point into tabletop role-playing. I was at a small comic book convention when I spotted Gamma World and there was something so compelling about that box cover. The sky tuned to static, the ravaged cityscape, the vivid radiation, and the orange-helmeted explorers with what looked like laser rifles, a flamethrower, and a tricorder. It was a grim and unforgiving setting, so our adventures tended to be one-shots with a high mortality rate.

But this upcoming computer game appears to be based on the Gamma World edition that was compatible with D&D 4.0, and that was an intentionally silly and chaotic setting that didn't interest me. The mutations seemed more powerful, like super-powers, and there was a barely a pretense of a backstory. A friend got it and ran a campaign for a while and had fun with it. I was favorably impressed with the quantity and quality of the contents of that boxed set, but didn't play in his campaign.
hotseatgames's Avatar
hotseatgames replied the topic: #316901 07 Dec 2020 11:06

jointhegrave wrote: After cyberpunk 2077 last but not least arrives outside on December 10, it’s destined to become on the list of largest video games of this season. Perhaps not simply regarding earnings –that is just about inescapable. But in terms of dialog: notably, since that will be going on in December with significantly less rivalry, be expecting that the discourse to really go challenging and perhaps not let for weeks. But too, which is an equally important thing, regarding absolute extent. A couple of weeks before, that a QA tester imputed into your still-unfinished one hundred seventy-five-hour match, even though that is always about the top quality, practically nothing which people have discovered indicates this will soon be anything under the usual huge adventure. And matters to get critiques.


I can't decide if this was written by a robot or a sweatshop worker.
Nodens's Avatar
Nodens replied the topic: #316902 07 Dec 2020 11:37

jointhegrave wrote: And matters to get critiques.

While I would expect AI writing to be more coherent than this, that sentence intrigues me.
WadeMonnig's Avatar
WadeMonnig replied the topic: #316910 07 Dec 2020 19:33

Rliyen wrote: Yes, that would be nice. I pulled out my 1e rules and toyed with the idea of running a short campaign with The Boy (he LOOOVES Fallout). But, his Fandom is Random, and now he's back to Doctor Who (the 8th, to be precise).

8th as in Paul McGann? So, would that be Big Finish audio? Which, by the way, there are TONS on spotify.
Sagrilarus's Avatar
Sagrilarus replied the topic: #316912 08 Dec 2020 09:22
I had a big Gamma World adventure scenario set to the south and west of Chicago. Probably got 100+ hours out of it. My buddies set their stuff in locations on the same map.

Oddly enough when I cleaned out a bunch of my D&D stuff I found it and my original Gamma World box with . . . the rulebook for Top Secret inside it. Not sure how that happened.

Back when I was young and vibrant we played Gamma World and Top Secret and Traveler as well. But we always ended up coming back to D&D because it was a much richer system and had a lot more source material to pull from. The other three were nice diversions, but D&D was the thing that pulled us together, at least from a Role Playing perspective.
jason10mm's Avatar
jason10mm replied the topic: #316933 08 Dec 2020 16:06
Top Secret S. I. was a big fav of my childhood group. I could never get them much into Star Frontiers or GW, it was DnD or TSSI.

It got to the point where a pit stop for gas on the road turned into 20 minutes detailing just what weapons and hardware where being brought into the quik-stop so naturally there had to be a totally random 3 hour gun battle each time.... teenage boys.... amiright?? :)

We did some Call of Cthulhu for a while but the insanity system was our constant undoing.