This is a negotiation Party/AT game with an underlying card game.
One player is the Dark Overlord who sent his minions, the other players all resembling goblins, out on a mission which they - of course - botched. Now the goblins are desperately trying to talk their way out. The game ends when a single scapegoat is determined, all other players have to continue their miserable lives as minions (= they win).
The game uses two decks of cards: Characters/items/locations/etc., which the players have to build into their stories, and actions, which are used to move the blame towards other players, interrupt another player's story, etc.
If one player gets stuck in explanations, makes contradictory statements, admits the destruction of one of the Dark Overlord's items, etc. she or he earns an "evil eye". Three "evil eyes" and you're dead, although you may beg for mercy, which the Dark Overlord may grant, thereby removing the third (fatal) "evil eye" if luck allows; the player has to draw a card without a skull on it.