Pax Pamir

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Pax Pamir

Game Information

Game Name
Wherlegig Games

Pax Pamir is an interactive historical game about politics and power in nineteenth century Afghanistan from the designer of John Company and Root

In the game, players will work in coalitions to build a new state after the collapse of the Durrani Empire. However, only a single player can win. As your coalition becomes powerful, former allies will turn to espionage and political subterfuge in an effort to secure their personal dominance.

In Pax Pamir, players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire. Western histories often call this period "The Great Game" because of the role played by the Europeans who attempted to use central Asia as a theater for their own rivalries. In this game, those empires are viewed strictly from the perspective of the Afghans who sought to manipulate the interloping ferengi (foreigners) for their own purposes.

In terms of game play, Pax Pamir is a pretty straightforward tableau builder. Players spend most of their turns purchasing cards from a central market, then playing those cards in front of them in a single row called a court. Playing cards adds units to the game's map and grants access to additional actions that can be taken to disrupt other players and influence the course of the game. That last point is worth emphasizing. Though everyone is building their own row of cards, the game offers many ways for players to interfere with each other directly and indirectly.

To survive, players will organize into coalitions. Throughout the game, the dominance of the different coalitions will be evaluated by the players when a special card, called a "Dominance Check", is resolved. If a single coalition has a commanding lead during one of these checks, those players loyal to that coalition will receive victory points based on their influence in their coalition. However, if Afghanistan remains fragmented during one of these checks, players instead will receive victory points based on their personal power base. After each Dominance Check, victory is checked and the game will be partially reset, offering players a fresh attempt to realize their ambitions.

The game ends when a single player is able to achieve a lead of four or more victory points or after the fourth and final Dominance Check is resolved.

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great card based interaction
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bendgar's Avatar
bendgar replied the topic: #299543 11 Jul 2019 09:12
Can anyone tell if Pax Pamir would work well with only 3 players? I am at a 3 player time in my life. :S
Gary Sax's Avatar
Gary Sax replied the topic: #299545 11 Jul 2019 09:27
Preface this by I've only run through some solo games, but it should work well. Most Pax games are best with 3 imo, though the faction dynamic might lose something with 3 so maybe Charlie, Mason or someone else can come through on that.
bendgar's Avatar
bendgar replied the topic: #299548 11 Jul 2019 09:52
Thank you. How is it solo?
lj1983's Avatar
lj1983 replied the topic: #299574 11 Jul 2019 17:07
I think Charlie put his post in the wrong spot, but having played it handful of times with 2-4, I think both 3 and 4 are great spots for the game. with new players, there's alittle tendency with the 3 player game for each person to jump into bed with a coalition to stay there, but when you analyze that first dominance it shouldn't take much convincing to get people to switch.

Two player was good, but definitely different feeling. Not sure I'd play it over more dedicated 2 player games.
charlest's Avatar
charlest replied the topic: #299592 12 Jul 2019 08:21

lj1983 wrote: I think Charlie put his post in the wrong spot,

Nah, these posts were broken out of the other thread where my post is.
lj1983's Avatar
lj1983 replied the topic: #299593 12 Jul 2019 08:28
mezike's Avatar
mezike replied the topic: #299655 15 Jul 2019 12:31
Looks like I'm going to get a chance to play this in a couple of days time :)

We'll all be first timers, is there any general advice that I can share with the others so that we avoid crashing the experience by making naive mistakes?