Dominion, that's what you're trying to achieve. This time with animals!
They each have a lesson to teach, whether it's how to spit really far or what kind of grass tastes the best. It's a lot to keep track of, but you're like an elephant: you remember everything. And you're afraid of mice. You've taken up riding. Horses are intimidating; they say you can lead a horse to water, but you haven't managed it, so you're working your way up, starting with dogs. So far so good; the dog hasn't bucked you off yet. Your menagerie got off to a poor start, with just a goat, two rats, and the advisor who suggested starting a menagerie. You couldn't get that fox you wanted, but it was probably bad anyway. Now you've got some camels, which are just as useless for sewing as you'd been warned, and a turtle that can hold its breath for longer than anyone can stay interested. Soon the animal kingdom will be yours.
Menagerie, the 13th expansion to Dominion, has 400 cards, with thirty new Kingdom cards. There are Horses that save a draw for later, Exile mats that cards can be sent to and rescued from, and Ways that give Actions another option. Events return.