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Imperial Struggle

Imperial Struggle

Game Information

Publisher
Players
2 - 2
MSRP $
59.00
Genre
GMT Games

In 1697 the Sun King, Louis XIV, emerged from a decade of war with his Continental ambitions still unsatisfied. Meanwhile, King William III of England sat easier on his new throne than he ever had before. With the Spanish succession crisis unresolved and looming, there were no illusions that the new century would be a quiet one. But neither France nor England could have anticipated the tumult of the years to come: a Second Hundred Years' War, during which these two tenacious adversaries would compete fiercely and proudly along every axis of human achievement. On battlefields from India to Canada to the Caribbean Sea their armies and fleets would clash; in the salons of Paris and the coffee-houses of London the modern world's politics and economics would be born; and finally a revolution would rock the foundations of society - a revolution that could have ended not in blood and terror but in a triumph of democracy and liberty that might have transformed the world beyond imagining.

Imperial Struggle is a two-player game depicting the 18th-century rivalry between France and Britain. It begins in 1697, as the two realms wait warily for the King of Spain to name an heir, and ends in 1789, when a new order brought down the Bastille. The game is not merely about war: both France and Britain must build the foundations of colonial wealth, deal with the other nations of Europe, and compete for glory across the span of human endeavor.

Imperial Struggle covers almost 100 years of history and four major wars. Yet it remains a low-complexity game, playable in a short evening. It aims to honor its spiritual ancestor, Twilight Struggle, by pushing further in the direction of simple rules and playable systems, while maintaining global scope and historical sweep in the scope of a single evening. In peace turns, players build their economic interests and alliances, and take advantage of historical events represented by Event cards. They must choose their investments wisely, but also with an eye to denying these opportunities to their opponent. In war turns, each theater can bring great rewards of conquest and prestige, but territorial gains can disappear at the treaty table. At the end of the century, will the British rule an empire on which the sun never sets? Or will France light the way for the world, as the superpower of the Sun King's dreams or the republic of Lafayette's?


Editor reviews

1 reviews

Early days yet
(Updated: December 15, 2020)
Rating 
 
3.5
This is like the euroized successor to Twilight Struggle. It extracted some of the key parts that made Twilight so great---in particular the brinksmanship and tense uncertainty. It traded these elements for a game that really focuses on card, tile, and board combos. Imperial Struggle wants you to chain together bonuses and combos in the most efficient way possible, and the possibility space for that in Imperial Struggle is quite large. I can't say for sure yet after five plays or so, but in the process, I'm afraid Imperial took some of the above the board play of Twilight and replaced it with a drier efficiency puzzle. The quality of the efficiency puzzle is yet to be determined.

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