Reviews written by WadeMonnig
Finspan takes the Wingspan formula and makes it sleeker. It's smoother, feels a tad lighter, but somehow offers more end game scoring opportunities. Is it better than Wingspan? I just know that Finspan is the my favorite 'Span game to play. At the risk of sounding like a vendor on the wharf: This fish is fresh.
Ultimately, we found Forbidden Castle more frustrating than fun. It turns out that abstract, discouraging puzzles combined with busy work and questionable crafts does not equal a pleasant or entertaining experience.
You'll still find Scythe in the Top 20 on Board Game Geek almost ten years after it's release. It gives you feel good actions, a level of depth that stands up to “casual” scrutiny, and a potent mixture of proven mechanisms.
Finspan takes the Wingspan formula and makes it sleeker. It's smoother, feels a tad lighter, but somehow offers more end game scoring opportunities. Is it better than Wingspan? I just know that Finspan is the my favorite 'Span game to play. At the risk of sounding like a vendor on the wharf: This fish is fresh.
The balance of prosperity and sustainability isn't just a game, it is something every single person on the planet should be striving for. The game One World is good, but the message and execution is unparalleled.
It's rare to find a game that can “grow-up” with your kids, but My Little Scythe can do that with the addition of the Pie in the Sky expansion. This relatively inexpensive expansion makes the little scythe is a little bit bigger and more advanced.
f you are looking to enhance the solo or two-player AuZtralia experience, the TaZmania map delivers. It's hard not to recommend that you team it with the Revenge of the Old Ones expansion (Not only for the third player option but the reinforced ports and outposts can help with those pesky pop-up Old Ones) but if you are simply looking for new, tighter areas to investigate, either solo or with a second player, TaZmania gives you a chance to explore the devil you don't know.
AuZtralia is one of the rare co-ops (well, competitive co-op) that still sings it's siren song to me years after it's initial release. Revenge of the Old Ones adds the bass of the Deep Ones to that dirge and only makes the pull stronger. This remarkably affordable expansion delivers on added challenges, additional depth, allowing a player to step in as the Old Ones and providing a new solo mode.
Railroad Ink Deep Blue feels like damage control with dry erase boards and markers. Everyone just tries to make the best of what random pieces are rolled. It's complete lack of interaction and fully heads-down nature doesn't have any appeal for me.
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