Reviews written by dan daly
Easy to learn and a fun way to spend a couple hours. Like any trade/negotiation game the group you play with can impact the flow/fun of the game a lot. It a combination of the greatness of this game and the weakness of it's successors that Settlers- which started the Euro Board Game invasion is still one of the best in the field.
One of the games I played the most growing up. Yes it's long, but what are we? A bunch of euro-weenies? Man up and pass the IPCs! A great game for kids (grade school-college) or deployed military personnel with lots of time on their hands, the urge to kill little plastic army men, and a lust for the thrill of rolling fist fulls of dice. The only real drawback to me, is that I've become convinced the Allies are unbeatable if used properly, even with the included optional rules for helping out the Axis. Still, most people have no idea of the optimum Allied strategy, so if I'm in a game, I'll just play the Axis and try to beat the odds. A much different feel between 2 player and multiplayer games. 2 player you have much more control. 3-5 players you have the wheeling and dealing which is fun but the downtime is a lot greater.
A masterpiece of boardgames. It captures the epic saga of Lord of the Rings perfectly with a board, cards, and ton of plastic miniatures. Like lots of my favorite 2 player games, the 2 sides play very differently. Painting the bases of the minis isn't required but helps a lot. The rulebook is a bit muddled but take the time to work your way through it. It's much easier to play the rules than to read them, and the initial effort is well worth it.
The good: The bang for your buck is off the charts, at least for the main game. Everything is well made and looks great. The miniatures and terrain are easily usable with other rules sets,rpgs,etc as well.
The bad: The game itself is pretty simple. It takes a very long time to setup and put away. Storing it takes a lot of space.
The verdict: It's a fun game, that I'd recommend very highly for kids and moderately for adults. The kids growing up with this now will look back on it fondly years down the road, the way 20-30somethings of today look back on crossbows and catapults.
I love giant multiplayer games of epic conquest, and was all gungho for TI3. It came up rather wanting in actual play though. Lots of Euro game mechanics are patched together without any kind of connection to the theme. Role selection makes no sense- how come I can't try to do something just because my opponent is? The biggest problem is the victory conditions...victory points. The goal of a conquest game should be...conquest! Not picking up victory points for no good reason like the Euro of the day. Sold my copy, hopefully new owner will enjoy it more. The production values are outstanding.