Reviews written by Aarontu
A great classic game I used to play. The rules are simple, easy, and intuitive and the game is very deep, but it was too expensive to keep up with other players. If you and your opponent are on the same level though, it's a blast.
I want to try a Winston draft with someone; could be a cheap way to get back into the game.
Has the feeling of Doom; they did a good job at capturing the feel of the game. May not be balanced, but that's alright because it's fun and the unbalance is thematic (the marines don't have to roleplay fear, they are actually afraid of something jumping out and killing them at any moment). The minis are very nice, too.
Rules-wise, it's very easy to learn or teach others, with not too much stuff the marines have to remember or keep track of. The dice combat is a simple and cool way to show damage, ammo usage, and range, all in one roll. Monster spawning is a bit gamey-feeling, but at least it makes more sense in DOOM than in DESCENT.
A 30 minute dungeon crawl made by the people who brought you the 'Horrible Black Void.' A wacky, fun, and highly amusing game that will kill you just when you get your hopes up. Pure Ameritrash.
Fun card game with a great theme and cool artwork. The rulebook is pretty long, but the rules are actually quite easy. Turns consist of you trying to get resources for your doomsday device and screwing over everyone else as much as possible. The green and purple dice are way cool (though a little hard to see on my green tablecloth). The theme and artwork was great and it was a lot of fun to threaten France with "bad weather... forever!" and just to be an evil mad scientist for about an hour.
If you like the theme at all, I highly recommend you try it.
It's a nice little card game that is light and fun. You start with a small amount of cards and build your deck throughout the game. I like deck building and I like that there is a lot of variety and different things you can try out. A bit of a themeless optimization game, though.
It is similar to Risk, only without a lot of stuff I don't like about Risk. All players are playing until the end, it has an epic civilization-building theme, and the game has a 7 turn limit. Players gain points by amassing land, conquering cities, and building monuments for their civilization. Unlike Risk, it is hard to go attack a specific player in HotW, since you only get one civilization each turn, and it is hard to control where your civ first appears. The biggest thing that keeps this from ever being played, though, is the long play time (one to two hours per player).
As a Risk-replacement with a cooler theme, it's great, but for the amount of time needed to play, it just can't compete with AT games with more depth.
Very cool and fun puzzle-ish game where you have to build your space ship, and then go out and try to make money while not getting blasted to pieces. It has cool little space dude pieces, nice looking cards, and a cool theme. It's great fun going out and exploring deep space, finding planets with goods on them or possibly pirates that will attack you and destroy sections of your ship. You have to try to take home the most valuable cargo while fighting off pirates, slavers, and asteroids, and get back before the other players. Watching your hastily constructed ship be ripped in half by an asteroid is pretty cool and exciting for some reason.
This is an economic efficiency game. I love the theme and the cartoony artwork (I work in the nuclear power industry), and the game is fun. It has simple rules, is easy to learn, and scales great with any number of players. I usually don't care for efficiency exercises, but I think the modern setting and theme make it a bit more interesting for me (though I'm becoming increasingly disenchanted by it).
The game does tend to get pretty mathy and analytical, though, which can be undesirable depending on my mood. The last turn tends to bog down as everyone starts really thinking about their every expenditure and counting everything, as that last turn is the one that really counts. It's one of the better Eurogames, but I'm usually in the mood for a game with more craziness and less math, and more fun.
A co-op game that is fun and relatively easy to learn and plays in a short amount of time. Each game tends to be very different and they are usually tense to the end. It's fun to give each disease a name and then watch it spread or try to cure it. The city spots are way too small for all the stuff that can go on them, though; a single pawn is larger than a city space!
Fun fantasy-themed, city-building card game with nice art. Lots of opportunities to be mean to each other. When you get to know the characters, there is a good amount of bluffing and guessing going on. A nice, easy to learn, cut-throat card game. One of my wife's favorites. Being a card game, it is great for trips.
I think the two player game is great; there's definitely less chaos and more mind games with each other. That said, I also like the great amount of chaos in a 6-7 player game.