12 results - showing 1 - 10
Articles U ubarose Updated April 14, 2019 2013 0
You don't play DungeonQuest. DungeonQuest plays you. DungeonQuest was oringinally published in 1987. This push-your-luck dungeon crawl with player elimination is classic old school Ameritrash gaming. Players explore the ruins of Dragonfire Castle, trying to find the treasure chamber and escape the castle with as much treasure as possible. According to the instructions, you have approximatley a 15% chance of getting out alive. It is possible to be eliminated on your first turn. Some gamers call DungeonQuest an activity not a game. Others call it silly fun. What do you think? ...
Board Game Reviews MT Matt Thrower Updated May 02, 2019 10536 0
DungeonQuest is one of my all-time favourite titles. A fantasy adventure game in which your hero isn't heroic, but pathetically grateful to escape the nightmarish dungeon alive with a mere handful of gold coins. There's nothing else like it, and it's fast, funny and frantic for all that it lacks much in the way of strategy.
Board Game Reviews SI san il defanso Updated May 02, 2019 6058 0
Fantasy Flight’s third edition of the classic fantasy game Dungeonquest came out in 2010, and four years out it certainly feels like a turning point in the popular narrative of the company. The changes they made to a very simple game were indeed divisive, and almost all of the criticism centered around the revamped combat. Whatever damage you feel FFG did to Dungeonquest, it’s obvious now that the greatest damage was to Fantasy Flight’s brand. As a company they have always been willing to rework classic games to bear FFG’s distinctive mark, but up until Dungeonquest this was largely...
Board Game Reviews SI san il defanso Updated May 02, 2019 3575 0
A lot of games today are difficult. I remember the first time I played Agricola. The constant pressure to accumulate food was like a cracking whip, driving the game forward come hell or high water. Used properly, innate difficulty in a design makes for a lot of good stuff. It can add tension and really juice up decisions in-game. But when it’s overused it can be a drag. Euro designs are often guilty of this. I have a friend who loves the games of Stefen Feld, but most of his stuff leaves me cold for this reason. It’s just...
Ken B.'s Not-Yet-Titled Weekly Column, Volume 1: The Cape, Famiglia, Dungeonquest 3rd Edition, and more! Hot
Gamer Culture KB Ken B. Updated April 12, 2019 5205 0
Hello, and welcome to the first "official" installment of my not-yet-titled weekly column. Today's contents: Thoughts on The Cape's cancellation and genre TV in general, and mini-reviews/sessions of Famiglia, Dungeonquest 3rd Edition, and Steam
Staff Blogs MB Michael Barnes Updated May 07, 2019 9547 0
Pictured is the kind of tragedy that can happen when somebody too big for the britches and no one around to say "no, that would suck" thinks that they can fix something that has been popular and successful for over twenty years. It is also a sly metaphor for the new combat system in FFG's reissue of DUNGEONQUEST- like Jabba the Hutt, it is fat, bloated, incongrous, and sluggish. In this week's review of DUNGEONQUEST, I found that it was actually kind of hard just to lay into the game because, well, it is...
Member Blogs DM Dr. Mabuse Updated April 12, 2019 7576 0
Back in the late eighties, DungeonQuest - from Games Workshop Games at that time- was the second hobby game I ever bought (Talisman being the first). The selling points were I could play it solo, it looked freakin' gorgeous when laid out and according to the game store owner there was 15% survival rate. WHAT? I mean, was this a cheap gimmick like those B- Horror films that provided medical staff in the theatre to deal with the imminent heart attack? I was intrigued to know whether a boardgame could back up such an audacious claim and...
Board Games 7787 1
"The newest game in the Terrinoth family." Said to contain the "best bits" of the original and expansions. Might possibly be released this summer or autumn. Can you tell, we don't know much yet, except IT'S DUNGEONQUEST!!!!!!
Board Games 669 2
Up to 4 players explore the ruins of Dragonfire Castle, trying to find the treasure chamber and escape the castle with as much treasure as possible. According to the instructions, you have approximatley a 15% chance of getting out alive.
Rants & Raves MT Matt Thrower Updated April 12, 2019 7248 0
With nary a backward glance, Sir Roland stepped out of the dawn light and into the cold gloom of the castle tower. Lighting his lantern, he checked that his healing ring was in place underneath his armour, although the knowledge gave him scant comfort considering the terrors reputed to lurk in the dungeons of Dragonfire Castle. He made a quick scan of his other equipment: sword, shield, a magical compass, and a candle in the lantern marked to approximate the progress of hours until sunset, by which time he would need to be out of the castle. Swallowing, he...
12 results - showing 1 - 10