I can't believe it.
I actually did it.
To a real, live person.
Not a retarded bot.
But a person.
A simple person, but a meatbag nonetheless.
Yes, I'm talking about The Ship.
Yes, I need intervention.
Anyone of you actually on Steam will see my plight.
Portal? Finished it. Don't really feel like playing the bonus levels yet.
Left 4 Dead? Played it on demo time, but I'll wait for it to go to my game whore price (=<$19.99) and I'll get it.
If you take the hours played on my Steam game list, it'll be in this context: Wake up, eat, play The Ship, sleep. Go to the bathroom (Remember, don't have catheters/colostomy bags like in the.... Uh, never mind.) Repeat Ad Nauseum.
Okay, enough with the rambling. Onto the matter at hand.
*IS FOCUSED*
Now, in this game, you hunt people on a cruise liner and try to kill them. Simple, really. The cruise liner is very big and you can't swing a mannequin arm without hitting a repository of implements of destruction. As if the cornucopia of weapons lying around are not enough, they have traps in which to kill your quarry. These things are not used often, if at all, even though they're touted on the box: Drop a lifeboat on your quarry! The reasons are as follows:
1) They're static, which means you have to have divine providence gifted to you for your target to go near them, much less be set up to stumble into one.
2) They pay scale. $2500 only, when if you spend the same amount of time with your Machiavellian scheme to get someone lined up for a trap, you could probably find a weapon with a higher payout, beat/shoot your victim to death, have a tea party with the corpse, and legged it to the safe area.
3) They're obvious. Lifeboats are outside and fairly easy to notice. Saunas and walk in freezers are rooms which players have no real reason to go into. You're not feeling the therapeutic properties of slow basting and you're certainly not Rocky.
Now, there is one carrot dangling in front of the donkey for players to go in them, and that's because they have boxes located in them that have weapons that are, sometimes but not always, high paying. Faced with the prospect of being stuck in one of those rooms, when there are easier places to get better weapons, they are usually avoided. A reckless, or desperate, person would enter during a between round break, check the box quickly, and get out.
Only a simple person, or a Rush Limbaugh listener, would actually be silly enough to actually stay in the room while they are still being hunted.
Tonight, I think I bagged a simple person in a sauna. He could be a Ditto-head, but the jury's still out on that.
Anyway, here is the setup: Between round break happens. I run around, change clothes (to throw people off), and ready my weapon. The computer supplies me with my quarry and tells me their location.
Sauna, Deck D.
Oh, no.... They're not actually in there, are they?
Seeing that I'm in spitting distance of the sauna, I naturally saunter over; not expecting that the person is still going to be in there. I walk into the rec area and my quarry is still in there. She just standing there, not looking in the box, just standing there well away from the door. The player figures that I'm his hunter, so she draws a Claymore out and sits there, waiting for me to charge.
I sense much stupidity in this one.
Instead of charging in, I dart to the left of the door, and pop the trap's controls. Now, I have activated the trap without the quarry, just to see what they do. Two things happen. One, an loud alarm sounds. Two, the door slowly closes. Note I said slowly. Any reasonably alert player hearing the klaxon and seeing the door, can easily run out. Hell, even a paralyzed snail could get out of there with time to spare.
Not this one, ohhhhh no. After I activate the trap, and the door does its rendition of the falling stone wall at the beginning of Raiders of the Lost Ark, I turn to see if I was successful. I was able to watch the effects on a quarry because the guy started walkingto the door, not running like a reasonably intelligent person interested in self preservation and who is stuck on a ship with others who are trying to kill each other for the amusement of Mr. X.
The door slams shut. So, I walk to the door window to watch. He pulls out his Claymore and hits the door a few times with no effect. Then, when the sauna starts broiling him, he pulls out a Winchester and then promptly dies.
The reason why I make a mention of the rifle is because ranged weapons are relatively few and are difficult to come by. They rarely show up in the boxes located in the deathtraps. So, my theory is that he already had the gun from a previous round or just found it searching the cabins and was being stupid, and greedy, by checking out the sauna's box for a higher paying weapon during a round.
So, for his boneheaded maneuver he takes a roasted dirt nap and I walk away with bragging rights and 2500 large.
I wonder how you say, "Let me out, its getting somewhat humid!" in Estonian.