Role selection & move.
You are in a tavern. An old wizard approaches you. He whispers in your ear "Barnestorming #9". Roll 1D20.
You're gonna need a bigger box.
This ain't rock n' roll...this is board games!
D&D makes its saving throw against Cube Confusion
An 8-bit boardgame.
Small Box Games strikes again.
Cyclades can go to hell!
Next of Barnes- Come, join us won't you?
Still not the perfect superhero game.
Civ Lite, defined.
MoaM (Mummies on a Map) at its best.
This game is great and all...but REVENGANCE!
Come on, it's five bucks.
Hey kids, look! Rebuses!
Not to be confused with "Crude: The Steve Avery Game"
On the Table
Crude. If you like economic or business games, you should play this game. If you like games like Acquire, Power Grid, or Settlers of Catan you should play this game. This is an important reissue of an important game, one that I think is the missing link between Sackson and Teuber. Stronghold’s new edition is a pretty straight reprint with some minor, designer-sanctioned changes and some improvements. It didn’t really need to be modernized all that much. In fact, it still looks like a 1970s game, which I actually kind of like. My Worthpoint article isn't up yet, but it's also about Crude, more from a collector's perspective.
Mage Wars. It’s really good, but I get a feeling that it’s one that I won’t be adding to the permanent collection. There’s TONS of game here, and if you’ve got another party interested in really digging into the deckbuilding aspects of it and learning the cards, then it could be something you’ll play for a long, long time. I love how it’s almost a kind of uber-game, bridging a lot of different hobby game types into one massive but not really all that unwieldy whole. There’s TONS of keywords, status effects, and then there’s that whole “open deck” style of play…all of which are major roadblocks without experience. Expect a first game slow-motion trainwreck. But once it opens up, it’s really, really good. More later.
Really, really want to play Lord of the Rings right now. I may have to solo it tonight.
Star Wars is cool again.
X-wing it is. Full review. It’s definitely in the competition for best of 2012. I’m glad I took a chance on it and listened to instinct rather than that dastardly Pete Ruth, who poo-pooed it and tried to get me to buy a bunch of Silent Death. This game is the Star Wars game that you’ve always wanted, and yes that means it blows The Queen’s Gambit out of the water if only because there’s no Jar-Jar Binks and you never once think about midchlorians at any point while you’re playing it. It is almost exactly what I had hoped for- a simple, no-fuss miniatures game about moving and shooting with a huge scoop of Star Wars on top.
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