On the Table
Shadows of Malice should likely be considered to be one of this year’s “vanguard” designs. Chances are, at least half of you reading this won’t be interested and a quarter of you will actively hate it. But for the quarter of you that remain, this may be your favorite game of 2015. It’s an utterly compelling, leftfield design that does not feel anything like any other game out there. In some ways, it feels like a game that dropped through a wormhole from an alternate 1982. In others it feels like something from a sleek, minimalist future.