OK you’ve read the name, feel free to hum a few bars of the R.E.M. song in your head so that we can get on with the review. You good? Alright, let’s move on.
One of the best uses of a licensed setting in RPG history.
A haunting, fairy-tale like take on horror investigation.
Too much horror busines.
It was a bitter journey home, the wind finding seams in coats and gloves, ice frosting on cars and windows. When I reached the sanctuary of the porch I found, as well as a welcome glow of warmth, a package. Books, from a land much colder and windier than mine.
I opened them, stamping in the hallway, my kids crowding round to see what they were. "Turd... wang?", one of them attempted, brow creased by the typography. I tried not to laugh and showed them how to read the font: Trudvang.
Ghostbusters and comic books.
These two things have had a pretty profound effect on my life. I've loved them for as long as my memory goes back and they've continued to give me a tremendous amount of enjoyment all throughout my life. I bet I could make some pretty strong arguments for them being two of the greatest things to ever be crafted by human hands. Yet they unfortunately don't get along too well with my favorite hobby, that being board gaming. A Ghostbusters game would be a humorless affair (and what's the point in that?), and I've talked about my displeasure with superhero games [url=http://fortressat.com/index.php?option=com_content&view=article&id=2353:superheroes-and-gamingwhats-missing&catid=56&Itemid=100311]before.[/url]
Over the last few weeks, I've made a big return to the world of RPGs. It all started with a game called InSpectres, a game that not only delivered the perfect combination of elements you'd want in a Ghostbusters game, it had me re-examining what I thought about the RPG genre as a whole. Eager to find more RPGs that put narrative before heavy, detailed rules, I found ICONS, a superhero game that reminds me of the old Marvel FASERIP game combined with the sensibilities of the indie roleplaying market.
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