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Battlestations!
- Count Orlok
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It has been the running joke for a few months now amongst my game group (usually involving declaring "Battlestations!" at random moments), as we're all anticipating getting to try it out. A few played it at Dragonflight, but I opted to play Arkham Horror (with Kingsport Horror) instead.
I just got a juicy trade for Battlestations and all I had to get rid of was my old copy of Axis and Allies. Sweet!
Has anyone had the chance to play Battlestations yet? It seems to be a good cross between Sci-Fi role-playing and board game, with the possibility of extended campaigns. I'm looking forward to trying it out this week at our regular game night, but I thought I'd check if anyone had any insight.
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I don't know how the game is without its expansions, since I picked up the first two along with the game originally...
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Unless he has second thoughts, I'll definitely have some thoughts on it after I get to muck around with it some. I've always thought it looked like a great game.
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Sometime in the past I heard this was oop, is it again available now?
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I scored Battlestations and Galactic Civil War in a math trade a couple months ago. Heavily traded game? Kind of bummed I haven't had the chance to even read the rules, it looks cool as hell. I haven't painted any miniatures in over a year but the character minis for Battlestations are tempting. Something like $60 for lot of all the characters. And I LOVE painting spaceships, with those for Battlestations looking nice. Maybe one day I'll actually get around to this.
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Great narrative game that never hits the table.
Steve"Noooooo!"Avery
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Anyone played a campaign?
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I haven't had a campaign last very long due to commitments- it took a lot of fighting just to get another D&D group together for 4th edition, arg. If you do run one, definitely make sure the players actually spend their requisitions on a mix of stuff instead of nothing but modules.
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Some of the guys I played the game with decided that it "sucked". Mostly because of how the Science and Engineer characters run around in the ship, pumping the engines and so on. Do the expansions add anything more for each character to do? Do the fighters give a chance for more piloting?
I'm still excited to play it, but with my normal game group decrying it, I don't know how much chance I have now. I'm pretty disappointed, but I'm going to keep fighting to get it played!
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Anyways, Galactic Civil War adds a mine layer module for the engineer and Pax Galacticum add damage control module for the engineer and a sick bay module for the scientist.
Maybe you could try having your players only play marines and pilots and get the ship maintenance done by bots.
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Something else to remember as the GM is that you don't have to give them any information outside of the mission briefing, so make the scientist use the science bay for some actual science from time to time.
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I really enjoyed the scenario we played, and am disappointed my regular game group didn't dig it. They felt there to be too much down time and things like scanning and pumping engines were declared to be "gay".
So now I'm trying to throw together another group so I can my game in.
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