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Learning Magic Realm
- Mr. Bistro
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- D6
- Deciduous Shrub
So I bought the damn thing a couple of months ago and tried reading the rules while I waited for a couple spare parts to come in. I got distracted, and the game fell by the wayside. I've decided to give it another go.
I have the 3rd edition rules printed out.
I have the 2nd edition rules printed out.
I have my hair which I am pulling out.
It's not that the game doesn't follow a certain logic, there just seems to be so much to remember. I've been to the other site and read suggestions, but was wondering if anyone here had any as well.
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- Michael Barnes
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- Mountebank
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Of course, the biggest barrier to MR success is getting to the point where you know what the hell you're doing.
REALMSPEAK is the way to go- there's so much there that kind of keeps you on the rails that if you play it with the rulebook (third edition) out, you can kind of work out everything on your own. And it does make sense once you do it, it's just extremely detailed and full of sub-systems and mechanics.
The best thing you can do starting out is to run a single character game in REALMSPEAK and just kind of poke around. See how you move, rest, search, etc. All the tables and resolutions are kind of in the background and you don't have to worry too much about that stuff but you can see how the game actually runs. You'll probably die in the first combat encounter. Make sure you use the updated counters- they're easier to use and have more information on them.
Once you get a feel for how it all works together, run a three character game. Take the easier, non-magic characters and just run around. You'll start to see how multi-character combat works and probably get a taste for how you can win some fights. You'll still die all the time though.
It takes time, patience, and actual practice. I'm no expert on it by any means and I honestly couldn't play it live, but Realmspeak is as close as I'll probably get anyway. You do kind of come to rely on its conveniences.
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- Mr Skeletor
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- Michael Barnes
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- Mountebank
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For god's sake though, don't set it up and try to solo the physical game. You'll be in tears by the end. The end probably occuring when you finally get the treasure card set up.
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Once you've mastered the WK, Bezerker and basic melee combat, you can widen your experience to try the Amazon or the Captain. After that consider taking the Bezerker again and hiring a Rogue or two at the Inn so you can try using hirelings. All that right there will set you on the right path.
Yes, MR is hard to learn w/o someone to teach you, however it is SO worth it. Its brilliance ranks with the likes of Dune, Up Front and Civilization.
-Will
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- Mr Skeletor
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Beyond a shadow of a doubt. It's one of the most rewarding experiences you can get out of board gaming. It really is something special and it's definitely worth your time to learn it.
You sound like a fucking GO player.
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Steve"Realmer?"Avery
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- Mr. Bistro
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- Deciduous Shrub
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I downloaded Realm Speak and have played around. I even won a combat against a spider once, but as I don't know how or why I did it, I can hardly claim it as a moral victory. I shied away from Realm Speak because I was afraid of losing out on seeing all the behind-the-scenes mechanics. That, and I loathe playing boardgames on computers since you lose part of the experience.
But I think RealmSpeak may be the only way to go, provided it's used in conjunction with the rulebook. I love adventure games and just couldn't face myself in the mirror if I didn't bother to learn the grandaddy of the genre. Also, I promised myself I would stop collecting games I don't play, so...
Thanks people.
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I'll order us a feast worthy of royalty, sans the minstrels. Anything, anything at all- you name it. I've got an Afghani joint down the street that makes a kick ass soup and kebabs, I've got a few Indian places, Greek, Sezchuan, Sushi, Vietnamise, Korean, Moroccan-- I will hook you up-- just , for the love of all that is good, do not make me learn to play this game on my own.
I still get the shakes from my last attempt.
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- Mr. Bistro
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*Offer void in the state of Virginia.
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Steve"Diligently Working out MR"Avery
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- Matt Thrower
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- Shiny Balls
- Number Of Fence
I wasted days - literally, days - trying to teach myself Magic Realm. I got there in the end and found that it really, really wasn't worth the journey.
Hark unto me and save yourself the bother - it's not a bad game, but it is in no way worth the effort required to learn it.
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Preach it, brother. The effort/payoff graph is really skewed in the case of Magic Realm ... and not in a good way.... but it is in no way worth the effort required to learn it.
I respect MR for its historical significance and for some of its ideas. But playing it again? Not a chance. I'd rather use the time to play 15 games of Dune.
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