- Posts: 5225
- Thank you received: 3758
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Weekly Trash - Formula De
- ChristopherMD
- Topic Author
- Offline
- Road Warrior
Please Log in or Create an account to join the conversation.
HOwever, I wish there were some good pictures on TOS...the ones I saw were blurry...
Please Log in or Create an account to join the conversation.
I've been interested in this series for a long time. Almost had a trade for Formula De but it didn't work out. I'm glad to see the series back in print with Formula D.
I really want some kind of racing board game.
Please Log in or Create an account to join the conversation.
I would like someone knowledgeable to comment on the differences between FORMULA D(E) and SPEED CIRCUIT. I likes me some SPEED CIRCUIT.Is there any reason I should seek out a copy of Formula De instead of the newer Formula D?
I've been interested in this series for a long time. Almost had a trade for Formula De but it didn't work out. I'm glad to see the series back in print with Formula D.
I really want some kind of racing board game.
Please Log in or Create an account to join the conversation.
I enjoy Kramer's system better - Daytona 500, Top Race, Detroit-Cleveland Grand Prix.
Please Log in or Create an account to join the conversation.
- Michael Barnes
- Offline
- Mountebank
- HYPOCRITE
- Posts: 16929
- Thank you received: 10375
Here's the thing- FORMULA DE could be really, really cool. The dice-based gear system is cool, the die rolling can be pretty dramatic, and there's almost always at least one spectacularly memorable accident or upset in every game. I want to like it, and sometimes I've fooled myself into thinking that I did.
But then you actually play it. It takes FOREVER, like 4-5 hours depending on how many you're playing with, and it's of course no fun with 3-4-5 people. All that dice rolling turns into tedious counting, calculating, and optimizing. There's a reason you see the beard scratchers hunkered down over this at game events- because it's every bit as dry and analytical as the worst Eurogames. The game completely misses having any sense of speed, thrill, or seat-of-your-pants driving beyond making calculated choices and maybe two or three really risky plays a game. Using the chess clock or whatever doesn't help- the game is slow and boring, and those are two things that race games should _never_ be.
It's just not fun, and it doesn't capture anything that I want in racing game.
SPEED CIRCUIT is much simpler but it can get calculatory if you're playing with Fun Murderers, but it's also WAY quicker and just more fun to play overall.
FORMULA DE MINI was a slight improvement. Shorter courses helped, but abstracting the car damage/wear and tear down to gold coins was a stupid mistake- that's not what makes the game a drag to play.
I can't comment on FORMULA D because I haven't played it. I like that they tried to inject a little more friction into it and added special powers, but it remains to be seen if the game is still the endless snooze it was in the past.
Please Log in or Create an account to join the conversation.
Looks like you get this pretty cool Dashboard where you move pegs to track your various stats.
I'd really like to hear some opinions on Formula D.
Is SPEED CIRCUIT readily available?
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- Mr Skeletor
- Offline
- no gamer cred
- Posts: 3674
- Thank you received: 166
Please Log in or Create an account to join the conversation.
- Michael Barnes
- Offline
- Mountebank
- HYPOCRITE
- Posts: 16929
- Thank you received: 10375
I'm interested in trying LEADER 1, that cycle racing game that came out at Essen too...
I really like race games...just most of them bog down with rules and mechanical crap that diminishes the speed, thrill, and tension. No straight race game (meaning something not like CIRCUS MAXIMUS) should be over 90 minutes or so long. Regardless of the number of players.
Please Log in or Create an account to join the conversation.
I don't recall exactly, but I think I got mine on the BGG Marketplace for about $15. Minty fresh. Looking now it's crazy expensive. The 3M games are swingy as hell.
Please Log in or Create an account to join the conversation.
I haven't heard anybody comment on MOTO GP...anywhere that's worth looking at, at least. Has anyone tried it? It looks really cool...
I'm interested in trying LEADER 1, that cycle racing game that came out at Essen too...
I really like race games...just most of them bog down with rules and mechanical crap that diminishes the speed, thrill, and tension. No straight race game (meaning something not like CIRCUS MAXIMUS) should be over 90 minutes or so long. Regardless of the number of players.
I want to try Leader 1 too.
We have been having fun with Snow Tails. It plays fast, and if you screw up, which is pretty easy to do, you're ability to maneuver your sled is reduced, so you screw up more, which further reduces your ability to steer, until eventually you smash up your sled and are eliminated from the game. Having the risk of elimination be a real possibility adds a nice edge to the game. Plus, it is funny as hell when someone grinds their sled to splinters trying to take a curve.
Please Log in or Create an account to join the conversation.
What makes it fun?
Please Log in or Create an account to join the conversation.
Those other racing games sound more interesting.
Please Log in or Create an account to join the conversation.
FORMULA DE sucks. that's the chief difference between it and SPEED CIRCUIT, which is awesome.
Here's the thing- FORMULA DE could be really, really cool. The dice-based gear system is cool, the die rolling can be pretty dramatic, and there's almost always at least one spectacularly memorable accident or upset in every game. I want to like it, and sometimes I've fooled myself into thinking that I did.
But then you actually play it. It takes FOREVER, like 4-5 hours depending on how many you're playing with, and it's of course no fun with 3-4-5 people. All that dice rolling turns into tedious counting, calculating, and optimizing. There's a reason you see the beard scratchers hunkered down over this at game events- because it's every bit as dry and analytical as the worst Eurogames. The game completely misses having any sense of speed, thrill, or seat-of-your-pants driving beyond making calculated choices and maybe two or three really risky plays a game. Using the chess clock or whatever doesn't help- the game is slow and boring, and those are two things that race games should _never_ be.
It's just not fun, and it doesn't capture anything that I want in racing game.
SPEED CIRCUIT is much simpler but it can get calculatory if you're playing with Fun Murderers, but it's also WAY quicker and just more fun to play overall.
FORMULA DE MINI was a slight improvement. Shorter courses helped, but abstracting the car damage/wear and tear down to gold coins was a stupid mistake- that's not what makes the game a drag to play.
I can't comment on FORMULA D because I haven't played it. I like that they tried to inject a little more friction into it and added special powers, but it remains to be seen if the game is still the endless snooze it was in the past.
Barnes--Chess clock? I find that using a freakin' turn timer when surrounded by humans at a Formula De table is critical. You're supposed to be driving 200 miles/hour, so make it a 45-second timer and be done; failure to roll before time-out means you stay in the same gear and someone else rolls for you. Grip it-n-rip it racing absolutely ensues.
The flash/online version of Formula De shows you all the possible permutations of lane choices/gear-die ranges, so it plays in minutes. You can play a 10-car race in 20 minutes, tops.
Please Log in or Create an account to join the conversation.