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Tales of the Arabian Nights - further delay
- metalface13
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[url]
http://boardgamegeek.com/thread/370687[/url]
A total bummer, but I think we all agree we'd rather have a bug-free game than something rushed.
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Bummer news, Zev posted on TOS that Tales of the Arabian Nights is getting a hefty delay. He found some discrepancies in encounter paragraphs, cards, matrices, etc. He doesn't give a good estimate of when its release will be but he says best guess is May or June.
[url]
http://boardgamegeek.com/thread/370687[/url]
A total bummer, but I think we all agree we'd rather have a bug-free game than something rushed.
I'm glad he posted an update. Your read of his post was more generous than my own , but I read his post as saying "the encounter matrix was completely fucked." Considering that he does seem to actually playtest shit and it sounds like the rewrite work is a 1 or 2-person effort [plus the printing lead-time, which is, what 6-8 weeks?], I just can't imagine it's going to be out before late autumn.
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Aaaaaaaaaaaaand I need to find something to replace TotAN with on my ThoughtHammer order...
No, no, just move it onto your order with your copy of the MMP Up Front reprint and you'll be fine!
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- metalface13
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I really want to try this out. I loved Choose Your Own Adventure books.
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They would probably likewise translate my WV-ese, so take it for what its worth.
Anyone who played the old version care to comment on the interaction level? I want to like adventure games but I always get this feeling of multiplayer solitaire where the only interaction is watching your friends do the same shit you are.
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If you want a similiar experience on the cheap, I reccomend Star Treck Encounter. Its weighted towards the Federation but is a ton of fun to play. I got my copy form Star Fleet Trading company for $20 + shipping.
Steve"Phasers on Stun"Avery
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The latest German edition had some optional rules which allowed you to use your skills on other players. This could have quite drastic effects; a few skills could eliminate other players from the game.Anyone who played the old version care to comment on the interaction level? I want to like adventure games but I always get this feeling of multiplayer solitaire where the only interaction is watching your friends do the same shit you are.
You could also use the optional acting rules, which really encourage you to re-enact the encounters, and probably play the most interactive board game ever published.
Other than that the base game is just multiplayer solitaire.
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