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BSG Probabilities Calculator ("The Probabilitron")
- Michael Barnes
- Topic Author
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- Mountebank
- HYPOCRITE
Check it out here:
http://www.ehti.net/bsg_prob.html
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- Michael Barnes
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- Mountebank
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1. Try to remember who has which special abilities, and then nag them to use their abilities early and often. If they balk, throw them in the brig.
2. Pay attention to what color cards people are drawing. Also pay attention to who throws in cards and how many when resolving a crisis. If possible, try to maintain some card-counting awareness of the fate deck, to know what colors can still show up. Do all these things, and your chances of detecting Cylons sabotaging crisis resolution will go up.
3. For the really important crisis cards, always try to play that card that makes everybody play face up. That will tend to force even the Cylons to be helpful on that crisis.
4. Do the scouting thing once in a while. It's really important to not have a Cylon as admiral, so having another player second-guess his destinations for jumps is almost as good as making everybody play their cards face-up during a crisis.
5. This should be obvious, but remember to distrust everybody again the moment that the second round of loyalty cards are dealt at mid-game. An otherwise loyal human may suddenly have become a Cylon, and it doesn't matter how loyal they seemed before mid-game.
6. If somebody keeps making excuses for not being extremely helpful, they are probably a Cylon. One easy way to tell is if they are discarding cards often... they should be playing cards frequently, to help with a crisis or to use the actions and modifiers on the cards. Hoarding cards is unhelpful and therefore suspicious.
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Wrong way:
Lee Adama: Gaius Baltar is a Cylon. I just saw his loyalty card and it says Cylon.
Gaius Baltar: Oh no, you have all discovered that I'm a Cylon. I shall now flip over my loyalty card to confirm your suspicions.
Right way:
Lee Adama: Gaius Baltar is a Cylon. I just saw his loyalty card and it says Cylon.
Gaius Baltar: Lee is lying. I'm a human, and he's a Cylon who is trying to cause trouble. Remember that last crisis that we failed? Only Lee could have played so many red cards against us.
Lee Adama: What?!? He's the liar! He's the Cylon! Throw him in the brig before he destroys us all!
Gaius Baltar: Don't let that Cylon trick you.
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My copy just arrived yesterday... Can't wait to play soon!
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- southernman
- Away
- D10
- TOTALLY WiReD
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I have played 5 games; 3p (1), 4p (1), 5p (2), 6p (1) and the only close losses for the humans were the 3p and 6p, and those were our 1st two games when the cylons were learning and they never revealed until the very end. Not revealing is pretty fun as you piss them all around, but revealing early will just destroy the humans - especially if you lose a or both pilots, or if the attack crisis cards fall for you - as you can pile on the worst crisis cards with fewer humans to win the skill checks and then swarm with the raiders as the cylon fleet appears.
And there is a little anomally with the crisis card pulled by a cylon that helps a bit more, if it's a choice then the cylon current player can make the choice but the cylon current player doesn't have to discard skill cards when instructed to.
I love the game and I'm not too worried about the humans always losing, but I think we may have to increase some of the resources to keep others interested otherwise it mightn't hit the table often enough.
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The configuration that feels the most off is 4 player, especially if the Sympathizer goes Cylon. 2 on 2? Ouch.
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- Mr Skeletor
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We are even talking about starting the game off harder.
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