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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Arkham Horror House Rules, suggestions, etc.
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Or a hellboy standalone game using the system
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I never liked Delta Green it screamed "This was supposed to be an X-Files RPG, but we couldn't get the license!". When I run Call of Cthulhu it's almost always 1920's or 1890's, with occasional forays into other settings.
I'd like to see a Silent Hill mod.
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So far, the game has never discarded enough allies to make the "switch one ally for another" mechanic invalid (by there being no more allies in Ma's stack.
As a side note, I also allow investigators in the FIRST area of OWs to stay there on their movement in order to draw one free clue token (clues from other worlds). Doing so makes them have another OW encounter in the same area. I find it to be a good balance of help and danger.
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I never liked Delta Green it screamed "This was supposed to be an X-Files RPG, but we couldn't get the license!". When I run Call of Cthulhu it's almost always 1920's or 1890's, with occasional forays into other settings.
I'd like to see a Silent Hill mod.
I agree regarding Delta Green. It never interested me, because by the time it came along, the X-Files was getting downright boring with all the conspiracy crap.
Silent Hill... I think that I've seen an adaptation for an rpg for Silent Hill, but I can't remember if it was for Call of Cthulhu or World of Darkness. Ask at www.yog-sothoth.com and they might be able to confirm this.
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- Matt Thrower
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Shellhead wrote:
I agree regarding Delta Green. It never interested me, because by the time it came along, the X-Files was getting downright boring with all the conspiracy crap.
No way, I thought Delta Green was great. I agree that the conspiracy stuff made the X-files really dull, but with DG you could pick and choose how deeply you wanted to delve in to any particular area. After all, you had lots of choice, especially when the second sourcebook came out. The basic premise - that the mythos "aliens" were the basis behind UFOlogy was pure genius.
Silent Hill... I think that I've seen an adaptation for an rpg for Silent Hill, but I can't remember if it was for Call of Cthulhu or World of Darkness. Ask at www.yog-sothoth.com and they might be able to confirm this.
I sketched out an idea for a Silent Hill boardgame once. The idea was that each character started off not knowing what they were doing in Silent Hill (a face down "role" card) and had to figure it out: there was an element like in Cluedo where you could guess, but if you got it wrong, you'd be penalized. You could summon monsters to impede other players, or attack them directly but by doing so it made it more difficult to pick up clues for yourself. Conversely co-operating with others garnered you rewards but made it easier for the other player to win. So the game was a balancing act in which doing evil made it harder to escape the clutches of the town - much like the premise of the franchise. But I'm sad and lazy and I'd rather spend my time playing games that someone else has playtested than mock up and play my own crappy designs until they're fit to show to anyone else, so like all my other design sketches, it never went anywhere
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