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The Burden of Forum Knowledge

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28 Jan 2009 06:01 #18681 by JMcL63
TheDukester wrote:

That Universal Head guy is nutty, too ... in a good way.

www.boardgamegeek.com/file/info/22286

He (they?) make some great play-aids. My current hope is that he (they?) like Age of Conan enough to do one of their full-color aids.

Universal Head is a god among geeks! ;)

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28 Jan 2009 06:31 #18683 by Notahandle
Will you be following the traditional nomenclature and going with "Schweig!man" or "SuperSchweig!"? Your hunchbacked henchman is named Igor of course. If you're feeling villainous, you could go with "Dr Schweig!". Or have a reference to a very dated, cliched, and best forgotten villain and use "Red Schweig!". And finally, with a nod to Stephen Avery for coming up with the word, your hordes of minions will doubtlessly be the Schweiglings.
I really need to get Mwahahaha! to the table don't I?

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28 Jan 2009 17:20 #18742 by jur
played Mwahahaha last weekend, but felt it was bit long for what it tries to do. Will try again some time.

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29 Jan 2009 10:44 #18809 by Aarontu
Jur wrote:

played Mwahahaha last weekend, but felt it was bit long for what it tries to do. Will try again some time.

I really like Mwahahaha!, but it does feel like it goes a little long. One thing I do that significantly cuts down play time without really changing the game is using 30 or 35 raw materials card per player (instead of 25), and changing the Mad Scientists' special abilities to "discard two raw materials cards" instead of "draw two less raw materials cards". That way, you have a lot more control over what resources you get and everyone can buy a lot more stuff. It also lets you dump "betrayal!" cards when no one will trade with you.

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29 Jan 2009 12:19 #18828 by Kester
Aarontu wrote:

Jur wrote:

played Mwahahaha last weekend, but felt it was bit long for what it tries to do. Will try again some time.

I really like Mwahahaha!, but it does feel like it goes a little long. One thing I do that significantly cuts down play time without really changing the game is using 30 or 35 raw materials card per player (instead of 25), and changing the Mad Scientists' special abilities to "discard two raw materials cards" instead of "draw two less raw materials cards". That way, you have a lot more control over what resources you get and everyone can buy a lot more stuff. It also lets you dump "betrayal!" cards when no one will trade with you.

I've played it using infinite resources, and shuffling the discards when the deck runs out. It works pretty well. The whole endgame doesn't really work anyway - it's supposed to be tense because there's no new resources, but it just ends up with noone getting anywhere and the game taking far longer than it should.

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29 Jan 2009 13:31 #18850 by Notahandle
Thanks for that; next time I read the rules I'll have to do it in light of adopting your suggestions.

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29 Jan 2009 13:37 #18853 by Schweig!
Notahandle wrote:

Will you be following the traditional nomenclature and going with "Schweig!man" or "SuperSchweig!"? Your hunchbacked henchman is named Igor of course. If you're feeling villainous, you could go with "Dr Schweig!". Or have a reference to a very dated, cliched, and best forgotten villain and use "Red Schweig!". And finally, with a nod to Stephen Avery for coming up with the word, your hordes of minions will doubtlessly be the Schweiglings.
I really need to get Mwahahaha! to the table don't I?

I'd go with Prof. Schweig!

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30 Jan 2009 13:56 - 30 Jan 2009 13:56 #19148 by Notahandle
Schweig! wrote:
"I'd go with Prof. Schweig!"
AHA! So you're Professor Euro!! It all makes perfect sense now.
Last edit: 30 Jan 2009 13:56 by Notahandle.

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03 Feb 2009 13:01 #19661 by Schweig!
Notahandle wrote:

Schweig! wrote:
"I'd go with Prof. Schweig!"
AHA! So you're Professor Euro!! It all makes perfect sense now.

D'oh!

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