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Let's talk: XIA
- SuperflyPete
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My only complaint is that the first game we played, downtime became a bit of a problem (3 players) but the second game (with 1 new player, 4P game) was stellar. So many memorable moments, not the least of which is that we discovered that the money in the game can double as a really interesting-sounding guitar pick.
Anyone else played this? Thoughts? I'm looking at a bunch of mod stuff they put out and the hamsters in my brain are openly weeping from what I'm planning on doing. Think: Serenity.
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I still feel M&M is better.
Edit - I said "it needs an AI deck" but I meant "it needs an Event deck"
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- SuperflyPete
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I just reviewed it: superflycircus.com/2016/05/xia-this-worl...ill-smiths-marriage/
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SuperflyTNT wrote: I think this is more accessible by far (than M&M) but I can totally see how someone would feel as you and Michael do. We didn't have too much trouble with the board being exposed, and the combat was long-and-drawn-out, but it should be. I'm thinking that if you're in a space cruiser, with shields, you shouldn't be able to one-shot it. It's more of a "trading volleys" thing, IMHO.
I just reviewed it: superflycircus.com/2016/05/xia-this-worl...ill-smiths-marriage/
I had a typo in my previous comment, I think the game really needs an Event deck.
But combat, it's like impossible to kill someone who has the same level shields as you do blasters. Even missiles can be hard.
Multiple volleys don't work because you get one round of combat per action, after each combat round though the player can recharge their shields. It's only really a threat if you get lucky on a huge missile roll or if the player is low on energy, which you should rarely ever be.
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www.kickstarter.com/projects/1438045410/...s-of-a-forsaken-star
I'm tempted to buy the base game and it, it's a favorite genre of mine. But I'm not totally convinced. This expansion does look like part new, part patch. Which I don't have a huge problem with if the base game was decent enough.
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Gary Sax wrote: So this is happening:
www.kickstarter.com/projects/1438045410/...s-of-a-forsaken-star
I'm tempted to buy the base game and it, it's a favorite genre of mind. But I'm not totally convinced. This expansion does look like part new, part patch. Which I don't have a huge problem with if the base game was decent enough.
I've been eying Xia for awhile and this expansion + core seems like a good point to jump in. I was wondering if they'd release a 2.0 rule set, but this seems just as good. Plus a Sellsword v2 (some gnashing of teeth from original backers, but I think it was a smart choice). It's going to be an expensive month.
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- SuperflyPete
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- SuperflyPete
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Haven't done much combat since I play 2p and my spouse would lose her shit if we started fighting. The game is good about populating the world with conflict options that aren't your fellow players. So even if they choose to be super careful, turtle up, etc you still have targets that can give you good FP and $$$.
Also, if you play this, even if you don't have the expansion, just start playing with the economy board from the expansion. It's easy to mock up, you don't need the components from the expansion. It helps the game considerably by making merchants less powerful. Other stuff from the expansion is a good idea too but not as vital (e.g. shield piercer, the thing that gives you an auto +2 to movement rolls, etc).
It is DEFINITELY not a tight game, FWIW. Messy, tons of rolling, etc. For me, personally, it has a ton of charm though. It really feels like a game that kickstarter was actually made for in the optimistic sense. Also, normally fuck special money but the money in this game is legit the best money I've had in a game outside of sweet paper money in something like Firefly.
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My concern is that this has Shelf Toad all over it. It already looks similar to Merchant of Venus or MErchants and Marauders, and I can't get THOSE played regularly. $80 is a lot to spend on something that will just warm a shelf.
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