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Star Trek: Ascendancy
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- Michael Barnes
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I told you so!
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Michael Barnes wrote: Let me be the first to say...
I told you so!
Hey, I never doubted you.
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- Disgustipater
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Disgustipater wrote: Did you guys find yourselves regularly needing more dice than the ten provided?
Nah, the number of dice were fine but they used those small light weight crappy dice so when my game comes I'll be getting a couple sets of those beefy dice color coded to the factions. Just because, I like you, am a man of style and taste.
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- southernman
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It's weird, as games continue to take up more and more table space, here comes a game that actually uses it in its design and makes limited space interesting.
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- Michael Barnes
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- southernman
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Josh Look wrote: For 3 players, I think 3'x3' is fine. You'd probably want more once we get more players (maybe a foot per player).
It's weird, as games continue to take up more and more table space, here comes a game that actually uses it in its design and makes limited space interesting.
Three player is probably all I'll get mostly. The small houses in over-crowded Britain makes me damn jealous of you US people (some of your gaming rooms may be larger than the biggest room in my house), I have a 3x4 table that fits nicely in my gaming area (not a dedicated room) so I may survive.
Michael Barnes wrote: The playmat is totally worth it. It has starting spaces defined and it sort of contains the playfield. It also looks way cooler with a space background.
I have a PVC-type mat I got printed up for X-wing a while ago (before I decided it was a bit too slippery and that the ships looked better on a black cloth mat) that, coincidentally, is a very similar looking nebulae so I seem to be set there (and my ocd-ish "shit that is wasted sitting unused rolled up in the corner" worrying can subside).
Cheers both.
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Here's a crucial question though. By my reckoning we have had two sure-thing game-of-the-year candidates around here this year. So which one wins the death match: Ascendancy or Loopin' Chewie?
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"It was...good. But not great. The VC is "get 5 ascendancy" which you purchase by collecting culture tokens. There really isn't any way to take them away though, so there is an element of inevitability to the game.
And there isn't any mechanic for slowing down a leading power. The game is economic, and having more economy lets you build more economy, with no check on that. So if you get unlucky early and lose a ship or two (and hence are a turn behind developing new systems) I don't see much way to catch up."
My response was "Does it make the game more of a race game, or is it a matter of reigning in game length ? Or both. "
Any feedback from those that have played it ?
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