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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

× Talk about the latest and greatest AT, and the Classics.

Cave Evil: Warcults Thread

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27 Nov 2016 18:50 - 27 Nov 2016 18:54 #239209 by stoic
I haven't received my preordered copy yet, but, here are cool videos from Nate Hayden explaining it:



Last edit: 27 Nov 2016 18:54 by stoic.
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28 Nov 2016 04:05 #239227 by dontbecruel
Seems it will be completely fundamentalist, unreconstructed hex-slash. I bet this is what Titan looked like before ten years of playtesting smoothed out the crinkly edges. Love the purist dedication to the form from Nate, but I now think Cave Evil is far enough down the rabbit hole for me. Can't wait to hear some impressions from players, anyway.
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28 Nov 2016 19:02 #239317 by stoic
Replied by stoic on topic Cave Evil: Warcults Thread
Another video:

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28 Nov 2016 20:08 - 28 Nov 2016 23:04 #239322 by Gary Sax
Replied by Gary Sax on topic Cave Evil: Warcults Thread
Draft/points buy sounds like an awesome addition.
Last edit: 28 Nov 2016 23:04 by Gary Sax.

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29 Nov 2016 08:35 #239340 by stoic
Replied by stoic on topic Cave Evil: Warcults Thread
I think that this has to be one of the coolest Ameritrash images in gaming--a bridge and a bottomless chasm. This is bringing gaming back to its first-principles and without the need for miniatures, sprues, or gross overproduction.

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05 Dec 2016 20:04 - 05 Dec 2016 20:09 #239895 by stoic
Replied by stoic on topic Cave Evil: Warcults Thread
.








Last edit: 05 Dec 2016 20:09 by stoic.

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09 Dec 2016 19:08 #240283 by stoic
Replied by stoic on topic Cave Evil: Warcults Thread



Krampus says I've been living right because my copy is due to arrive tomorrow!

The EEE posted the rules for Cave Evil: Warcults; they're 92 pages.

www.cave-evil.com/CaveEvil_WARCULTS_Rulebook2016_web.pdf
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27 Feb 2017 19:28 #244629 by wadenels
Replied by wadenels on topic Cave Evil: Warcults Thread
Haven't heard much about Warcults around here. I'll be playing it for the first time tomorrow using the Night of Blood rules (mostly full rules but no campaign stuff). Looks like it's quicker to the bloodshed than Cave Evil, but since everybody starts with a bunch of units the turns will probably be a lot longer. Anyone been playing it?
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28 Feb 2017 08:51 #244638 by charlest
Replied by charlest on topic Cave Evil: Warcults Thread
I'm playing it very slowly, got in 3 games of it and the end of last year. It's such a dense and wild product it's hard to really dive into.

Your inclination is correct, quicker to action but longer turns. Still a very long game.

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01 Mar 2017 19:51 #244700 by Dr. Mabuse
I played it during TRASHFEST NW with FATtie mikecl and another dude. I really dug it, it's different than from Cave Evil in that you really aren't building much at all. Resources are used to shift your Warcults line-up around if a reace becomes extinct or you hire a wandering monster. If I had a dedicated CE:WC group, I would attempt the campaign mode at least once. As it is I can get CE to the table once every couple of years :(.

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03 May 2018 14:36 #272607 by Gary Sax
Replied by Gary Sax on topic Cave Evil: Warcults Thread
playerelimination.com/2018/04/09/cave-evil-no-cults/

CharlesT wrote something more on Cave Evil. I thought I'd link it for him because he doesn't like to (I understand).
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03 May 2018 15:39 #272619 by Cambyses
Replied by Cambyses on topic Cave Evil: Warcults Thread
Great article, Charlie. Your thoughts echo mine pretty closely—I still haven't even set up Warcults to TRY to play it. Just trying to get through the rulebook was overwhelming for me, to be honest. If I were still in my college or high school gaming circles, it would have potential to be a real winner, but I'm a grown-ass man who comes home tired from the week, and Cave Evil already fulfills any desire I have to play a "cave evil style game."

Nonetheless, Nate Hayden games are something that I am always happy to support and to keep on my shelf, even if they don't see a lot of play.
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03 May 2018 16:02 #272625 by Gary Sax
Replied by Gary Sax on topic Cave Evil: Warcults Thread
It's sort of fascinating that he just straight up made a fully realized skirmish hex and counter wargame with a buy system in a single box...
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03 May 2018 17:20 #272629 by Stonecutter
I own this game, and I really want to play it, but man oh man am I having a hard time with the rules. Just digesting the whole thing is an event in and of itself, I'm not sure I'm going to be up for teaching it for quite awhile.

Whatever happened to the expansion module to add necromancers in and allow you to play it as regular Cave Evil?

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03 May 2018 18:59 #272634 by Michael Barnes
Yeah...Warcults...man.

I am genetically predisposed to love this game, but I wound up in the same penalty box as Charlie. It's just not for me. I'm really torn on it, because I kind of love that such a fussy, difficult, singular game exists in today's marketplace of overly homogenized, overly glossy, and overly redundant games. It's crude and ugly, and it kind of sits there like a gigantic shelf toad demanding so very, very much from you. It promises you riches beyond compare...but at what cost?

Messing around with it, it WAS cool. But who in the world is going to be able to really dig into this game like it is asking you to in this day and age? This thing is straight out of 1981, and even in 1981 it would have been regarded as complex and demanding.

I love Nate Hayden's work and I think he is one of the most visionary and talented designers working today...I'd like to believe that he put this out almost as an act of artistic defiance against popular trends, that he just totally didn't GAF and did this as a middle finger to the state of games today. But at the end of the day, the game requires too much to really be "fun" or "approachable", and if it can't connect on that level...then I think some of the message is lost. Cave Evil is so much more successful in these regards, and even that is a fussy, difficult design.

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