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Cave Evil: Warcults Thread
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Krampus says I've been living right because my copy is due to arrive tomorrow!
The EEE posted the rules for Cave Evil: Warcults; they're 92 pages.
www.cave-evil.com/CaveEvil_WARCULTS_Rulebook2016_web.pdf
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Your inclination is correct, quicker to action but longer turns. Still a very long game.
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- Dr. Mabuse
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- Ambassador of Truth
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CharlesT wrote something more on Cave Evil. I thought I'd link it for him because he doesn't like to (I understand).
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Nonetheless, Nate Hayden games are something that I am always happy to support and to keep on my shelf, even if they don't see a lot of play.
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Whatever happened to the expansion module to add necromancers in and allow you to play it as regular Cave Evil?
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- Michael Barnes
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- Mountebank
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I am genetically predisposed to love this game, but I wound up in the same penalty box as Charlie. It's just not for me. I'm really torn on it, because I kind of love that such a fussy, difficult, singular game exists in today's marketplace of overly homogenized, overly glossy, and overly redundant games. It's crude and ugly, and it kind of sits there like a gigantic shelf toad demanding so very, very much from you. It promises you riches beyond compare...but at what cost?
Messing around with it, it WAS cool. But who in the world is going to be able to really dig into this game like it is asking you to in this day and age? This thing is straight out of 1981, and even in 1981 it would have been regarded as complex and demanding.
I love Nate Hayden's work and I think he is one of the most visionary and talented designers working today...I'd like to believe that he put this out almost as an act of artistic defiance against popular trends, that he just totally didn't GAF and did this as a middle finger to the state of games today. But at the end of the day, the game requires too much to really be "fun" or "approachable", and if it can't connect on that level...then I think some of the message is lost. Cave Evil is so much more successful in these regards, and even that is a fussy, difficult design.
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