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Shadow War: Armageddon

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12 May 2017 15:36 #248230 by stormseeker75
I'm thinking I might make one Tyranid team and maybe Tau because they're relatively inexpensive.

I do see some models in the army sheets that don't appear anywhere. Is there anything which says which models are used for which? Example: Tyranid New Spawn

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12 May 2017 15:43 #248232 by stormseeker75
Nevermind, I'm dumb. This game appears to use basically all the same models except kitted out however you want. Some have multiple models, but most are just the same thing. Then you have the Special Ops.

Wych looks awesome. I think my wife would like those.

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12 May 2017 15:51 #248234 by stormseeker75
Okay, back to that question. What separates a Wych Bloodbride model from the regular Wyches or the Syren?

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12 May 2017 16:18 #248237 by Colorcrayons
Replied by Colorcrayons on topic Shadow War: Armageddon
Not much visually, sadly.

To differentiate, one might consider using certain head bits or even a differing color.

But for me, I solve the problem with a dot of color or a decal along the side of the base and match that to applying the same on the roster. Solves this problem easily.

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12 May 2017 16:28 #248239 by stormseeker75
Ah, okay. So the Leaders or Specialists won't necessarily stand out much whereas the Special Operatives will because they're..... SPECIAL. That's fine by me. I just wasn't totally sure how to make sure I had the basic models. Now what Barnes was saying about 1 box and 2 boxes makes more sense.

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12 May 2017 16:30 #248240 by Michael Barnes
Most factions have four levels- leaders, troopers, new recruits, specialists. They have different names per faction. A Space Marine Scout new recruit is a novitiate, an Ork counterpart is a Yoof. Tyranid New Spawn is their version of a recruit. Specialists are usually the heavy weapons guys, for Tyranids those are the Gunbeasts. Same Warrior model, it's just a way to organize the force based on experience/costs.

I would suggest building your Tau team to consist of one Sha'Sui, two Ion Rifle dudes, two Rail rilfe dudes, and the rest with the standard Pulse Carbine. Then one of each of the drones on the KT sheet- Recon, Grav Inhibitor, Pulse Accelerator. You can designate your regular dudes as Cadets or Pathfinders depending on your build. Their stat lines are the same but the Cadets are 10 points cheaper. But they can not help your other guys get up with an early recovery test at the beginning of the turn. And Cadets can not comprise half of your team.

With Tyranids, do the Scything Talons on all of them. But do one that is melee focused- either a pair of Boneswords or a Bonesword and Lash Whip. Or do another pair of Scything Talons. Make one a Deathspitter. Make the last one a Gunbeast with a Venom Cannon.
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12 May 2017 16:40 #248241 by stormseeker75
Have you played with Wyches at all, Barnes? I really like the look of those and the Harleys.

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12 May 2017 17:29 #248245 by Michael Barnes
I have- I have one box and a Scourge for their SO. I guess they are actually as cheap as Tau, but thy have more weapon options and if you really want to main them or whatever you might want some additional models.

They are among the fastest units in the game- M6, so they are running/charging 12". They are a blitz team- run up and start stabbing. They won't survive an extended firefight with a gunline force such as Tau or Skiitari so you keep them in cover as best you can.

They do have a great basic ranged weapon with the Splinter pistols, which are toxic and wound ANYTHING on a 4+ regardless of the target's Toughness. They have plenty of pointy and sharp things.

Now, one of the really neat things is that their specialists aren't heavy weapons. They have the Bloodbrides, which are equipped with special gladiatorial weapons- like chain flails and the classic net and spear combo.

A big weakness, however, is that they don't have swords so they lack a parry. That said, if you outfit them with Chainhooks (which you are going to want to do because they look awesome), they nullify an opponent's parry.

OH...and DRUGS. They take drugs. D6 roll determines what they are jacked up on. If you get +1 attack, your leader is getting 4 attacks. The WS boost is awesome, putting them at a base 5 WS- upper tier melee right there.

Model wise they are OK. A little tricky to paint. But it's fun that you can goth them out. They are really kind of closer to the old Necromunda gangs, too.

Harlequins- I don't have them but they are fast, cheap and out of control. They are undoubtedly the top tier. High statlines, super high mobility, lots of killer weapons, great equipment. Pretty much anyone playing the game "seriously" (yech) will be running Harlies at some point. They are kind of like the popular Net Deck of the game right now.

Modeling wise, you have to lean into the space elf clown thing to appreciate them. They are what I would consider to be very challenging to paint, and they look a mess with a tabletop quality paint job. So I've shied away from them for now. Painted well though, they look really awesome.
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12 May 2017 20:25 #248248 by Colorcrayons
Replied by Colorcrayons on topic Shadow War: Armageddon
Wyches are really cool in this game, and make me wish they made a dark eldar version of gorkamorka called gangs of comorragh. Because even though the actual gangs of comorragh game is nice, the gladiatorial aspect of dark eldar fit very well for this type of game.

I've played a couple goth elves vs goth elves games and they have been the most satisfying yet.

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13 May 2017 00:21 #248256 by Vlad
Replied by Vlad on topic Shadow War: Armageddon
The gimps wyches have been the most disappointing models to paint so far. I think I kind of expected them to look like a members of a high end SMBD club, or at least the nihilists from the BIg Lebowsky. but ended way closer to the Birdcage. I also could not find a decent painting tutorial.

About scenery. Yesterday I realized how much details there is on the catwalks and shield panels. The catwalks in particular look like something from Alien (or Fifth Element, depending your color choice). I agree with Barnes that there's no need to paint all of it, but to make sure some details pop up. Having said that, I set out to paint every element and that plus washes took me a good couple of hours, but I'm really happy with the results. I also like the abandoned-after-a-catastrophe aesthetics, and this scenery is just great for that (the computer terminals are look particularly Fallout-ish), so I like exploring the ways of bringing it to life.

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13 May 2017 07:02 #248258 by stormseeker75
Barnes, you are awesome. I'm pretty stoked about the Wyches.

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15 May 2017 16:23 #248367 by stormseeker75
Cadians are cheap. That box of 10 can be had for $26 shipped. They're not terribly exciting looking which is sort of a bummer. But it would get me playing.

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15 May 2017 16:42 #248371 by Michael Barnes
They are cooler than you think- they are good old dog-faced infantrymen. If you get that Command Sqaud you can customize them a little more.

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15 May 2017 16:54 #248376 by stormseeker75
Gotcha so for $50 I can have really kitted out Cadians. That's probably worth the extra bucks. Plus then I can build the specialist.

I really want the Necrons. Always wanted to play them. They just look so cool. Not sure I like the idea of just bodies. I have to consider if I want brute power or the zoo approach. Hard to say. In Magic terms, I do love me a big old creature to smack down with.

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15 May 2017 22:46 #248392 by Vlad
Replied by Vlad on topic Shadow War: Armageddon
Cadians are better/more-fun-to-paint sculpts than the Wyches, and with Command Squad you can do basically anything you wish. Except shotguns, because for some reason there're no shotgun for Cadians.

My son made me buy a squad of chaos marines, and I am really glad he did. These dudes look amazing, and very tweakable posture-wise. We spent the afternoon assembling and giving them names. The 1000 kill team is just 4 guys (maybe points could be squeezed 5). And you can buy a box of 5 cultists for like 10 bucks to complement them.
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