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Mario Monopoly
- Michael Barnes
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- Mountebank
- HYPOCRITE
My son is a total shark at it, he has won all three games.
We did party mode last night with two characters each (you can go up to three) and I really liked having just a slightly greater degree of choice in the game. Because you can use your power before or after you move AND you can change your character at any point, it can even set up some light combo action. I took Donkey Kong and Diddy Kong, Scarlett had Yoshi and Boo, River had the classic Mario & Luigi. Yoshi has what I believe is the best Super Star power in the game- hit it, and you collect ALL the money on the board. Mario's is really pretty good too, roll the die and get that +5 coins.
Here's what I think is the really interesting thing about the game. Money doesn't win, points do. You get points for owning properties, beating bosses and at an exchange rate of 10 points per five coins. So investing in properties is obviously a better ROI, but you have to have "pocket money" to get around the board, pay your debts, and buy stuff. So there is kind of two currencies going on, and that figures into deals where you might be trading properties. a 50 point "Boardwalk" class property (in this case, Peach's Castle and Bowser's Castle) is effectively worth 25 coins in terms of points. But their monetary value is only a base 5. And then figured into that valuation is a rent of 10 if you have both. All of that is really more complicated than in standard Monopoly, where you are considered only with the money. Yet, once I explained to my son that I was ripping him off by buying a 50 point property for 10 coins, he understood that.
We did have our first ever Monopoly fight though last night. Scarlett kept nailing River with shells...so River started yelling "YOU'RE JUST TRYING TO MAKE ME LOSE ALL MY MONEY!" and I said "yeah, that's the whole point of the game".
This game is totally Magical Athelete with more stuff and with powers more tuned to hitting the pocketbook rather than movement.
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Now I am upset I bought the standard version instead of the special edition since I dont have King Koopa and he is not in the expansion sets. There is a guy on BGG converting the Microland figures to give it dozens of characters before wave 2 hits (Microland looks to be the original molds used).
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Why not try this mod right here ?Bojack wrote: yeah I'll be getting this to play with the kids, looks fun. I suppose you could argue that the Monopoly bit is not needed, I mean they could have made a modular track based Mario Kart type game with dice/cards and it would have been great as well- in fact, I'll probably end up using the pieces and homebrewing something if I can find a good game with modular track pieces in a matching design style
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- Michael Barnes
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It is really great though, it's weird calling it the best Monopoly game ever made but there it is. It does feel somewhat restrained...you can see 100 different things that they could have done with it, all of which would have increased complexity beyond where it needs to be, which is to say where it is right now.
Looking forward to wave 2, if that happens...gotta Waluigi, a Shy Guy, Bullet Bill, a Goomba, a Koopa...
The only thing I do not like is that it is called "Monopoly Gamer". I have such negative connotations attached to the word "Gamer". They should have just called it Mario Monopoly...unless there is some kind of plan to bring in non-Mario characters.
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We played two three player games last night and both were epic tug of war matches. Now I gotta go sell my copy and buy the fancy version, then find all the characters at retail.
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- Michael Barnes
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- Colorcrayons
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I just need to sell my base version first.
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I got the Collector's Edition and I went from not caring about the expansion figs (five characters are certainly enough, right?) to having all of them in about 26 hours. But it's nice having a family game the kids all agree on: it's got the Mario Kart theme, the youngest boy already likes Monopoly, and the little sister just likes being included and playing as Rosalina/Peach.
The kids also love the boss fights and they're more fun than a single die roll has any right being. Party mode sounds like a blast so I think we'll try that next after we play once or twice more.
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- Michael Barnes
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Passed on the Collectors edition, and tell me if I'm wrong, but here's why...
MAJOR downgrade in boss. Who wants to battle Bowser Jr? Bring me Browser to defeat! Not worth the narrative loss to make Bowser a playable character, IMO.
The only other difference seems to be plastic coins. Well...I've got many of those type FFG used to sell. The sort that came in games like Citadels. Besides that if you really want to upgrade coins....Realm Coins!
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And Mr White that is a solid thought. My real drive for it is Koopa as a playable character, I too have plastic coins from something previously. I am honestly considering buying the deluxe version and keeping the standard version and just coloring the bases for the figures. That way if two people want to play Princess Peach or Yoshi they can. Well that and spraypainting a set of monopoly houses in each of the players color so you can easily tell who owns what property.
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We did add a house rule that you can change your character at random after a boss has beaten. It allows you to switch it up if the game is going sluggish.
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- Colorcrayons
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I've played it a couple times, and it seems pretty good. The kids love it.
The main drawback seems to be the added Nintendo tax for the extra figs.
Modern AT classic?
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