Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

KK
Kevin Klemme
March 09, 2020
35485 2
Hot
KK
Kevin Klemme
January 27, 2020
21063 0
Hot
KK
Kevin Klemme
August 12, 2019
7581 0
Hot
O
oliverkinne
December 19, 2023
4360 0
Hot
O
oliverkinne
December 14, 2023
3817 0
Hot

Mycelia Board Game Review

Board Game Reviews
O
oliverkinne
December 12, 2023
2296 0
O
oliverkinne
December 07, 2023
2737 0

River Wild Board Game Review

Board Game Reviews
O
oliverkinne
December 05, 2023
2403 0
O
oliverkinne
November 30, 2023
2661 0
J
Jackwraith
November 29, 2023
3201 0
Hot
O
oliverkinne
November 28, 2023
2091 0
S
Spitfireixa
October 24, 2023
3843 0
Hot
O
oliverkinne
October 17, 2023
2750 0
O
oliverkinne
October 10, 2023
2506 0
O
oliverkinne
October 09, 2023
2421 0
O
oliverkinne
October 06, 2023
2630 0

Outback Crossing Review

Board Game Reviews
×
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

× Talk about the latest and greatest AT, and the Classics.

Betrayal at House on the Hill LEGACY

More
17 Nov 2017 12:29 #257797 by hotseatgames
It was just announced at Pax Unplugged, apparently coming Fall 2018 from Rob Daviau.

This idea excites me, since it's one of my all-time favorite games, and the chance to escalate its insanity over multiple plays is intriguing.
The following user(s) said Thank You: Jexik

Please Log in or Create an account to join the conversation.

More
17 Nov 2017 15:13 #257800 by Michael Barnes
Ten years too late for me.
The following user(s) said Thank You: Frohike, drewcula

Please Log in or Create an account to join the conversation.

More
17 Nov 2017 16:32 #257804 by Shellhead
I'm curious but not excited. The original Betrayal was unreliable fun. I always liked the exploration during the first half of the game, but the second half of the game is a short, not-fun stomp about half the time. Even a good scenario can be undermined by a bad layout to the house. If a Legacy game started out weak, players might be stuck with a bad house layout for the whole campaign. Or if the house layout still changes every game, it seems like the legacy aspect would be diminished.

Please Log in or Create an account to join the conversation.

More
17 Nov 2017 17:30 #257805 by SebastianBludd
My amount of excitement is directly proportional to the degree to which the legacy aspect of the game is able to explain away and incorporate the curb-stompings. My prediction is that they'll sand off the rough edges of the design (fewer scenarios, much less chance of an early haunt like the D&D version, etc.) to make the game more balanced but ultimately less memorable.
The following user(s) said Thank You: SuperflyPete

Please Log in or Create an account to join the conversation.

More
17 Nov 2017 17:48 #257807 by Shellhead
Will there be character elimination? How can a character be the traitor in one session and part of the team in the next? Or will the first traitor be stuck in a permanent traitor role? Or will they just toss the horror aspect of the game and everybody gets a reset (and resurrection if needed) after each game?

I like the legacy concept in general, but it seems like a poor fit for this game.

Please Log in or Create an account to join the conversation.

More
17 Nov 2017 17:53 #257808 by dysjunct
Once the game breaks, it’ll stay broken forever? Sounds good.
The following user(s) said Thank You: Frohike, drewcula

Please Log in or Create an account to join the conversation.

More
17 Nov 2017 20:39 #257811 by Space Ghost
Perhaps the legacy part is less about characters but more about the properties/abilities the house takes on over time.
The following user(s) said Thank You: Gary Sax

Please Log in or Create an account to join the conversation.

More
17 Nov 2017 21:27 #257812 by hotseatgames
They have said that each player is essentially a family, and you may age if you survive or become a descendant. The game takes place over decades, with your family evolving based on past exploits.
The following user(s) said Thank You: Shellhead

Please Log in or Create an account to join the conversation.

More
17 Nov 2017 23:07 #257818 by Shellhead

hotseatgames wrote: They have said that each player is essentially a family, and you may age if you survive or become a descendant. The game takes place over decades, with your family evolving based on past exploits.


Okay, that actually makes sense and sounds cool. But is the house going to keep changing shape over the course of the campaign?

Please Log in or Create an account to join the conversation.

More
17 Nov 2017 23:47 #257820 by Cranberries
*coiugh* Seafall *cough*
The following user(s) said Thank You: Shellhead, drewcula

Please Log in or Create an account to join the conversation.

More
17 Nov 2017 23:50 #257822 by SuperflyPete
This is exactly the kind of game Legacy could make insanely good.

Is “ Legacy “, as a mechanic, patented?
The following user(s) said Thank You: Jexik

Please Log in or Create an account to join the conversation.

More
18 Nov 2017 09:13 #257829 by ufe20

Shellhead wrote:

hotseatgames wrote: They have said that each player is essentially a family, and you may age if you survive or become a descendant. The game takes place over decades, with your family evolving based on past exploits.


Okay, that actually makes sense and sounds cool. But is the house going to keep changing shape over the course of the campaign?


Sounds like they're going the Castlevania method where Dracula's castle appears every 100 years and someone from the Belmont clan has to go in and show him what's up. And since it's a magic castle, the layout changes every time.
The following user(s) said Thank You: Gary Sax, Jexik

Please Log in or Create an account to join the conversation.

More
18 Nov 2017 09:38 #257831 by Shellhead

ufe20 wrote:

Shellhead wrote:

hotseatgames wrote: They have said that each player is essentially a family, and you may age if you survive or become a descendant. The game takes place over decades, with your family evolving based on past exploits.


Okay, that actually makes sense and sounds cool. But is the house going to keep changing shape over the course of the campaign?


Sounds like they're going the Castlevania method where Dracula's castle appears every 100 years and someone from the Belmont clan has to go in and show him what's up. And since it's a magic castle, the layout changes every time.


Usually a legacy game involves permanently altering the game components, or at least the map. What would be the legacy aspect of this game aside from characters sometimes surviving from one game to the next?

Please Log in or Create an account to join the conversation.

More
18 Nov 2017 09:48 - 18 Nov 2017 09:49 #257833 by ufe20
Aside from unlocking new cards, tiles or tokens locked away in the dossier or whatever, you could place stickers (or maybe have some be scratch offs) on the tiles to permanently alter some rooms? So the layout is still different each game but now there's new rooms and some rooms have been "upgraded"? Obviously you couldn't have piles of stickers on tiles, but one or two small ones shouldn't be too big a deal.
Last edit: 18 Nov 2017 09:49 by ufe20.

Please Log in or Create an account to join the conversation.

More
18 Nov 2017 10:14 #257836 by Jexik
This sounds like the perfect game for Rob to make. He needs a collaborator and/or a proven fun game system. Seafall didn't have this, but Betrayal will. I expect this game to murder.
The following user(s) said Thank You: hotseatgames

Please Log in or Create an account to join the conversation.

Moderators: Gary Sax
Time to create page: 0.224 seconds