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Is Drive Thru Cards the Best Thing Ever?
- Cranberries
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"In this game, each player acts on behalf of an abstract idea - Justice and Oppression - with one player working for abolition and the other working against it. It seeks to treat the subject matter with sensitivity and respect. There is no piece that represents a human being - no action that replicates the horrors and the lived experience of slavery. Instead, this is about the framework that allowed that evil to exist, and the moral cowardice that enabled it to continue to exist.
This is a card-driven game, but not in the sense that the term is typically employed. There is no hidden information, and there is no "ops"/"events" dichotomy. Instead, cards are dealt into a face-up display, and each card's uses are determined by a generic card type. Many of these cards can also be tucked away into a "Reserve" - a semi-permanent ancillary hand of cards that each player builds over the course of the game. You will always know what your opponent can accomplish, and the actions you take on your turn dictate the amount of political capitol they will have available on theirs. Because of this, the game is uniquely well suited for solitaire play in the "play both sides" style.
Because of the sensitivity of the game's subject matter, it will not be made available to brick-and-mortar retailers, nor will it be featured at conventions."
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- Sagrilarus
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- Erik Twice
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Gaming's love of self-censorship will never cease to astound me. Can you imagine not releasing a book in stores because it has a "sensitive subject matter"? Can you imagine a director preventing his film from being shown in festivals because it's a very serious one?Cranberries wrote: Because of the sensitivity of the game's subject matter, it will not be made available to brick-and-mortar retailers, nor will it be featured at conventions."
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Erik Twice wrote:
Gaming's love of self-censorship will never cease to astound me. Can you imagine not releasing a book in stores because it has a "sensitive subject matter"? Can you imagine a director preventing his film from being shown in festivals because it's a very serious one?Cranberries wrote: Because of the sensitivity of the game's subject matter, it will not be made available to brick-and-mortar retailers, nor will it be featured at conventions."
Is it self-censorship or is it another kind of FOMO marketing?
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The game is a piece of political art which is supposedly intentionally not very fun to play. If I remember what I’ve heard about the game correctly, the thesis is that the political deadlock of the US is inherent to the design of the system and essentially critiques those of us who support the status quo. As you can imagine, the commercial appeal of a game not designed to be fun was probably not high and Amabel didn’t want to field customer support requests from dipshits who didn’t get the point. I guess that qualifies as self censorship and I get Erik’s broader point but I’m not sure this is the best example. This analysis is all second hand so take it with a grain of salt, I like art pieces but I’m also a dipshit that prefers my games to be fun. I already know the US political system sucks.
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- Sagrilarus
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- Cranberries
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Sagrilarus wrote: Did you find Infamous Traffic?
I did not!
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- Sagrilarus
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Cranberries wrote:
Sagrilarus wrote: Did you find Infamous Traffic?
I did not!
Mumble mumble backups mumble mumble.
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