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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
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John Company
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JoelCFC25 wrote: To echo the comments on the dev process, the next few weeks are likely to be an especially frenetic period--the TTS kit that went out on KS launch has already been obsoleted by a new one posted last night that reorganizes the board and introduces a set of changes that aren't even fully reflected in the rules document yet. Fixing the number of shares in the Court of Directors seems like a pretty major shift--the track next to the court where players could deposit a child to "seek share" is just GONE. So if you're looking for some stability, maybe sit tight for a bit yet!
Where can I find the current iteration? We'll be playing later; do you think it would be worth trying to newest version or what was on the kickstarter?
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Things I saw:
* In KS, governors act before commanders
* In the dev branch, there's a huge expansion of governor powers, making them more interesting (and making the commander switch obvious)
* Voting got a huge rebalance in the dev branch, with shipyards and workshops double or triple their previous vote value (and it was remarked this might be too much vs money votes).
* PM prestige is lowered, but you can gain permanent prestige by passing laws.
Overall I liked what was shown better than what's in the KS published files. Now I want to see what's up with the "seek share" stuff Joel just mentioned.
There's a lot more activity and choice in 2e than 1e, enough that in a 3-handed solo learn I found myself struggling to be effective at picking goals.
edit:
Okay, I looked at it, he has the changes broken out into a nice doc. The "seek shares" is massively overhauled, but the track is still there. You just don't get a share anymore, you get a company debt token. When chairman hiring happens, whoever has the most of them gets a new share. The chairman position still counts as a share for everything involved. Debt tokens are +1/-1 VP at game end depending on success. This is a huge shift in company shares, since there's only ever going to be what's allocated on the setup cards. 1 in each hiring, 1 out (the retired chairman). It also means that dividends will be smaller, and potentially very lucrative for majority shareholders. I'm still sort of turning this over in my mind, but it's pretty big in Company terms. Welcome to the tinker zone....
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edit: by extension I mean we should let Orlok and Duke decide as I’m more than happy to play 1e if it’s the game rather than the current project that is important.
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Cole: Hah! I think what happened is i made only small changes for the past few weeks and now that the KS is launched i'm finally getting time to move through that backlog.
This discussions around the debt token mechanic are interesting. It's easier to pay double dividends because the share count is so limited, which means the company can be a little more stable even under high debt. I doubt it will make it through unchanged, but it's an interesting shift. You can aggressively seek control of the company, but it takes time to do it. If you're holding debt tokens, you really want that "chairman always retires" law to pass.
This is slightly juiced by the return of the permanent +1 on the Chairman's retirement roll. That geezer should cycle out more quickly now.
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A lot of interesting ideas in that build, esp with the share. Still not super interested in playing it for a couple months tbh though, till we get to the equivalent of the August build of Oath.
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- Jackwraith
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I think the private firms rules are still looking pretty bendy, but I really like the new debt/share market.
I'll check in with streams and maybe read the rules from time to time, but I'd agree I'm not going to invest a bunch of time playing until it stabilizes more.
Each iteration looks a little better to me.
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I don't enjoy watching the process either, it makes me deeply unsettled about the same things.
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