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Your favor or best dice rolling moments ever

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11 Feb 2018 13:35 #263388 by KingPut
Yesterday reminded me why I love game with dice. Frak removing luck out of games. I love the random dice rolling even if I have to frequently roll off against 2 of the luckiest dice rolling brothers in the Malloc and Bobbytweeks. Please post some of your favorite dice rolling moments. Here are mine.

#4 Yesterday, I'm playing The US Civil War as the South in 1863. As Bobby Lee, I'm playing aggressive and attacking the North at ever chance I get but I leave Richmond open to attack by Meade. Meade attacks Richmond defended by only 4 troops and +6 fortification . With Longstreet in Richmond with a +6 fort I inflict 2 hits. Meade needs to roll at 5+ on 2 dice to take Richmond. It's my lucky day and Walt rolls a 3 with 2 dice and fails to take Richmond.

#3 Yesterday we're playing an older game Honor of the Samaria. It's close to the end of the game. Bobbytweeks and Matt James are close to winning. Matt attacks Bobbytweeks, the current Shogun. Matts rolling 6 dice and rolls a solid 24 pips. Bobby "I've sold my soul to Satan" Tweeks needs to beat 24 pips but is only rolling 5 dice so he needs to average 5 pips per dice to beat Matt. Bobbytweeks calls on all the power of Lucifer and rolled a freakish 26 on 5 dice. The max on 5 dice is 30 the average is 17.5. Note: Earlier in the game and earlier in the day Bobbytweeks rolled some crazy fraking shit against Matt James. So after Bobbytweeks rolls his 26 and Matt James does a table flip Luckily, it was 1:00 AM and we were well lucubrated with Rye Whiskey so we laughed are asses off.

#2. I'm playing Hannibal against James as Carthage. It's the best game I've ever played. I control the Islands, Spain and all of Italy except for Rome. It's the last turn of the game and I draw 0 #3 point cards and Hanno is not in Carthage. James, throws a Hail Mary pass and sends Marcellus to siege Carthage and I can't react and James throws 3 consecutive 6 to burn Carthage to ground to win the game.

#1. I'm ready to dunk the ring in War of Rings. Frodo only has like 4 corruption but has to make 1 last chit pull and the mother fraking spider is pulled. "Ok, no problem the only way I lose this game is if he rolls 6" But it's Malloc rolling. Note: The Bucheri brothers Malloc and Bobbytweeks have sold their souls and their families and their friends and co-workers souls to roll freakishly evil in all games. Malloc with all the confidence in the world picks up the dice and rolls it and it comes up a 6. Evil win, Frodo is corrupted.
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11 Feb 2018 13:52 #263389 by Michael Barnes
Come on man, didn’t you get the memo? It’s no fun when a game comes down to one die roll. You may as well be just rolling a die to see who rolls the highest at that point.
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11 Feb 2018 13:56 #263390 by Michael Barnes
BTW I hate people who have the uncanny ability to always roll what they need. I have a friend like that. It is INFURIATING.

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11 Feb 2018 13:56 - 11 Feb 2018 13:57 #263391 by Black Barney
I didn’t realize it at the time but rolling 18 on 3xd6 for Charisma when building a halfling for a campaign in grade 8 led to the only really fun role playing experience I’ve ever had. The little guy was charming everyone’s pants off. He rolled a 4 or 5 for dexterity too so he was this stupid clumsy midget that everyone liked. He was fun to play

100% thanks to dice

But yeah War of the Ring I think is the ultimate dice game
Last edit: 11 Feb 2018 13:57 by Black Barney.
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11 Feb 2018 14:11 #263393 by dysjunct
In Call of Cthulhu, the PCs were trying to break into a mob warehouse that was being controlled by an evil sorcerer. The mobsters were coming around the corner in their car. All the private dicks, gumshoes, and snoops in the party blew their lockpicking rolls. Finally in desperation the famous torch singer pulls out a hairpin and gives it a go. She was untrained and had only a 1% chance to succeed. Rolls a 01. Entire table erupts in cheers.
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11 Feb 2018 14:19 #263394 by Gary Sax

KingPut wrote: #4 Yesterday, I'm playing The US Civil War as the South in 1863. As Bobby Lee, I'm playing aggressive and attacking the North at ever chance I get but I leave Richmond open to attack by Meade. Meade attacks Richmond defended by only 4 troops and +6 fortification . With Longstreet in Richmond with a +6 fort I inflict 2 hits. Meade needs to roll at 5+ on 2 dice to take Richmond. It's my lucky day and Walt rolls a 3 with 2 dice and fails to take Richmond.


How is this? I've always wanted to play my copy.

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11 Feb 2018 15:42 #263399 by Brewmiester
College playing Car Wars. Bob had lost his ride so he was running for one of the doors of the arena. He stops at the exit long enough to shoot me the bird so I take a rocket launcher shot at him. I need an 11 or 12 on two dice, roll the 11, and he blows up real good!
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11 Feb 2018 18:31 #263405 by Colorcrayons
I love good dice stories.

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11 Feb 2018 18:32 #263406 by jeb
I have done some ridiculous bullshit in TITAN with d6's. If you haven't played, your creatures have a power factor (how many dice they roll and their hitpoints) and skill factor (how high they need to roll to get a hit. If creatures have equal skill factors, it's 50:50 to hit, 4-or-better. Each differential means it's harder to land hits. So your 6/2 Ogre throws six dice, but it needs a six to land even a glancing blow on a 3/4 Centaur. Creatures range from that lowly 6/2 Ogre up to nasty business like the dreaded Colossus (10/4)* or Hydra at 18/2! Eighteen dice is a lot to throw. It's a great clacking pile of dice. It sounds like some kind of huge chitinous insect, clinking its mandibles together as you gather them in your hand(s). And I was rolling for TWO Hydras. It was fucking amazing. There is a reason they put 50 dice in that VG Edition of TITAN. 36 dice, piled in hand, spewed them onto the tray and laid out 13 6s. THIRTEEN, one more than what I needed on retaliation to kill their 12/6 Titan and end the fight. Holy shit it was earth-shattering.

*I have seen Colossi in game exactly twice. They are hard to get, the game usually ends before they could come out. Even then, they weren't the worst thing on the field of play, as Titans themselves get bigger and bigger as the game advances.
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11 Feb 2018 20:01 - 11 Feb 2018 20:04 #263411 by Sagrilarus
I'm playing Silent Victory and I'm limping my sub back home beat to shit and hoping and praying to not run into anything on the way home. Radio out, sonar out, microphone out, crew injuries, right hand tubes damaged beyond repair, engine damage. I'm a floating wreck that can move with one engine. I'm damn near home, when I get a chance encounter with this --



That's the Shōkaku, one of the aircraft carriers that hit Pearl harbor 18 months earlier. Escorted (of course) with a cap, it's 32,000 tons of something you shouldn't fire at when you're down to three marginally dependable torpedoes and have to keep moving in order to stay afloat. But . . . it's the frikkin' Shōkaku, and if I can quote the U.S. Submariner's unwritten motto, "don't run from prey," I couldn't pass it up. It bombed Pearl Harbor. I had to take the shot, even though it would almost assuredly fail and I would almost assuredly be sunk trying. Three tubes loaded, three torpedoes sent. Two points of damage is considered good for a torpedo in this game, and I needed six to sink her. I needed to run the table.

Plink! The first was a dud, hit the side of the carrier doing nothing except providing a clear location for the entire Japanese fleet to find me.

Boom! The second worked, hitting Shōkaku for 2 points of damage.

BLAMMO! The third not only worked, but my roll moved me to the critical table where it multiplied its damage to exactly four points. Shōkaku was done! But frankly so was I so there wasn't a whole lot of celebrating to be had.

"Deep deep deep boys! The whole goddamned CAP is coming for us!" Went to a panic deep dive, as the only thing available to me was that I didn't have any hull damage. It was my one ace in the hole. The escort managed to detect me the first two times (needed to roll just a 4 on 2d6) and pounded the shit out of me as we tried to ease out of the kill zone without making enough noise to be detected. They were doing 3 and 4 damages per turn. As luck would have it I rolled second damages on a lot of the stuff that had already been damaged, so we kept floating, kept moving. Hull damage started to creep, but on the third round of detection the IJN rolled a 3, which meant they lost me. We hung on the bottom until they passed, and were able to limp home with about zero equipment to spare. 11 damage that tour, which is a big-ass number in this game. But we still floated.

We had no radio, so we pulled into port with no one knowing what had happened.

"Welcome back Captain."

"We sank the goddamned Shōkaku. Somebody owes me a beer."

As luck would have it my wife had asked for 1940s music from Alexa that night, which was part of the reason I decided to pull out the game. So I'm in the kitchen with Benny Goodman playing, saying things like "you've got to be kidding me" and "oh God no!" and "come on baby, shit rolls, SHIT ROLLS!" My wife asked me if I was ok from the living room just after I slipped out from under them and I shouted back "I AM NOW!"
Last edit: 11 Feb 2018 20:04 by Sagrilarus.
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11 Feb 2018 20:40 #263415 by Da Bid Dabid
The best roll is always the one right after a person chooses their own number to not roll in a DungeonQuest cave in. The result doesn't even really matter.
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12 Feb 2018 00:58 - 12 Feb 2018 01:07 #263421 by birdman37

I once took this big lunk on the left (and a bunch of other Humans) to a Blood Bowl tournament once, and for most of the tournament, he was pulling his weight. In fact, he even managed to win me the game against some High Elves in the second match with a "surprise, I'm an Ogre, remember?" blitz. But I digress...

First turn of the fifth game (against some Skaven), we're receiving, and he's right up on the Line of Scrimmage where he belongs, being a big ol' road block, facing off against his murine equivalent. I get a couple of safe blocks off, push a few rats around, but due to poor dice on the armour rolls, no real damage has been done. Nonetheless, the ball has been picked up and secured, so we're as safe as we can be at the top of the half. Still, the lack of injuries is annoying me, so I decide to promote him from Road Block to Active Threat, and take a swipe at the Rat Ogre. Boom - double skulls (basically snake eyes), which means the pesky Rat is safe, and he goes down and might get hurt. I could burn a team re-roll to maybe try the block again, but I think "meh, it's early and he's a tank, he'll pick himself back up soon enough". Crack - armour break (10+ on 2D6), and casualty (again, 10+ on 2D6), which resolves into a Death (6 on a D6). My opponent winced, but I just laughed. I then proceeded to convincingly lose the game 4-1. Wouldn't have it any other way, though - this is Blood Bowl!
Last edit: 12 Feb 2018 01:07 by birdman37.
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12 Feb 2018 01:08 #263422 by SebastianBludd
I've had many high drama dice rolls, good and bad, in Shadows of Brimstone since there are roughly 7,000 die rolls per session, but one in particular stands out. One of my friends from our game group also bought the game and, having missed the first mission, I created a Bandido hero and joined their posse for their second adventure. It was only the first or second fight and I decided to throw some dynamite since it's an easy way to score some easy XP and clear Hungry Dead and Void Spiders at low levels. I threw it and, no surprise, failed to roll a 5+ on a d6 for a successful ranged attack so the dynamite bounced d3 times (I think it bounced twice) in random directions from the target space.

Its final landing space was occupied by the Outlaw, who was being played by my other friend who hosts. He was already wounded and the dynamite did enough damage to wipe out his remaining XP and knock him out. He rolled 2d6 on the Injury chart to see what his permanent injury was after recovering and, oops, he rolled a two which is instant death. Our group is pretty liberal about using Grit (tokens that let you reroll dice, basically) to redo rolls that probably shouldn't be allowed, but he'd used all of his during the fight before he was down so not even that was an option.

I tried to act chagrined but I didn't do a very good job of it; it was just too funny and I still catch shit for it at least once per session.

Not quite as memorable but more unlikely was when I was playing the Dark Legion for the second mission of Siege of the Citadel against my two nephews. The second mission is notoriously ill-balanced where the Doomtroopers have to flee an Ezoghoul - the strongest monster in the game - and it's not uncommon for one or more DT's to get downed before the end of the mission. The DT's are no match for the Ezoghoul since they don't have much for weapons or equipment at this point, so your best strategy is to run and hope you don't get slowed down too much by any of the DL forces.

The way the game works is that if your number of hits exceeds the DL enemy's armor value they're eliminated. SotC uses splat dice of three colors where you have 1/3 chance to get a hit on the white dice, 1/2 on the red, and 2/3 on the black. One of my nephews was playing as the Bauhaus DT team and decided to attack the Ezoghoul (armor 3) with four white dice (3 from his Plasma Carbine +1 from Bauhaus' faction ability), and of course he nonchalantly rolled four hits while not realizing that he made a 1/81 shot.

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12 Feb 2018 01:46 #263423 by Cranberries
I was playing some plastic-filled days of wonder game about seven years ago at a store that has since moved. I think it was Coliseum. Before rushing off to game night I ate a huge bowl of my wife's chili. So it was my last turn, and I need some good numbers to do something important--I had chained together some cards or something, and could have conceivably won, which never happens. I hold up the dice, get ready to throw them down and MRAAAAAAAAAPPppp! It was such a violent emission that I almost put a crack in the thin white plastic folding chair I was sitting on. I started laughing and the entire table pretended like nothing happened.
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12 Feb 2018 13:29 #263451 by southernman
You guys all make Rimmer look interesting (see vid above for all those who don't understand).

Short post - I love dice games, dice hate me. I'll stop there before I get depressed.
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