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Is Runewars still good?
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The card battle system is interesting but also a bit annoying in having to manage reshuffling and people wanting to look through the discard pile to get a sense of odds.
I still have a copy of the 1st edition and Banners of War but it never gets played. I'd rather play all of these:
Forbidden Stars
Lords of Hellas
Cthulhu Wars
Twilight Imperium
Rising Sun
Blood Rage
Cyclades
Inis
Clockwork Wars
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- Jackwraith
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- Ninja
- Maim! Kill! Burn!
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- southernman
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- D10
- TOTALLY WiReD
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- Space Ghost
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- fastkmeans
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charlest wrote:
The card battle system is interesting but also a bit annoying in having to manage reshuffling and people wanting to look through the discard pile to get a sense of odds.
I just say no to this kind of bullshit. No looking through the discard pile.
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Space Ghost wrote:
charlest wrote:
The card battle system is interesting but also a bit annoying in having to manage reshuffling and people wanting to look through the discard pile to get a sense of odds.
I just say no to this kind of bullshit. No looking through the discard pile.
I agree, but I believe it's an intended aspect of the mechanism so it's difficult to argue.
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- southernman
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charlest wrote:
Space Ghost wrote:
charlest wrote:
The card battle system is interesting but also a bit annoying in having to manage reshuffling and people wanting to look through the discard pile to get a sense of odds.
I just say no to this kind of bullshit. No looking through the discard pile.
I agree, but I believe it's an intended aspect of the mechanism so it's difficult to argue.
Yeah, it's the only thing of the game I'm 'iffy' about:
The Fate card discard pile can be examined by any player at any time. This allows players to judge which destiny icons have been used before deciding to attempt diplomacy or a Quest.
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I haven't played the game in years, but there is so much to like in it. The neutral units you can recruit are one thing, but foremost of all the resource and thus unit building part of the game has not been made better in any game. You have all the choices about which army to make available to you, but it's just so easy and not fiddly. But the order cards and the sequence you "have" to follow but don't always want to are also really great.
We did, however, never really cared for the adventure part of the game. It made the game overly long, and often resulted in winning shards not being on a space on the board you can fight over, but on cards with adventurers. So we have talked about doing it without the adventurers and simply discarding all cards that refer to them. I think it will make for a better game.
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Overall: B-tier.
B+ if you’re a big Red Scorpion fan.
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dysjunct wrote: The whole game was almost great. The order system was absolutely stunning and brilliant. The combat system was great. The heroes and runestones and the deck were all headscratchingly dumb.
I've heard this a lot. Is that subsystem something that could be house-ruled out? Would it mess with the victory conditions or game length too much?
Call it an EXCISE-pansion. Take out the lame bit of an otherwise fine game.
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- southernman
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Jexik wrote:
dysjunct wrote: The whole game was almost great. The order system was absolutely stunning and brilliant. The combat system was great. The heroes and runestones and the deck were all headscratchingly dumb.
I've heard this a lot. Is that subsystem something that could be house-ruled out? Would it mess with the victory conditions or game length too much?
Call it an EXCISE-pansion. Take out the lame bit of an otherwise fine game.
Lame is in the eye of the beholder sir !
For the fate cards there are probability charts on BGG so you could easily work dice rolls for it if you wanted.
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