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It's time to talk about *playing* Gloomhaven
- Black Barney
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Black Barney wrote: Charlest, I thought there were solo character campaign things. I thought Barnes or Grud had said that earlier
There are some solo quest things that are separate from the main game, but you really want to play the main storyline, which is what I assume Barnes is doing.
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- Black Barney
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That must be what has triggered people at work to all of a sudden talk about it. We have a yammer group on board games and people are asking about it. I don't think they know it's only Kickstarter. And they seem to think it's a RPG
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- Space Ghost
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Black Barney wrote: hasn't it been #1 for a while?
That must be what has triggered people at work to all of a sudden talk about it. We have a yammer group on board games and people are asking about it. I don't think they know it's only Kickstarter. And they seem to think it's a RPG
It has been released to retail. I believe a shipment just hit stores within the last couple of weeks. (Lots of talk recently by people who have received their pre-orders)
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- Black Barney
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poor Space Ghost, he's like two months too late from probably scoring a huge price on selling his copy. At least he has his erased pinball high scores to comfort him
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Black Barney wrote: oh nice! That's great to hear. That must have dropped the price substantially I hope?
poor Space Ghost, he's like two months too late from probably scoring a huge price on selling his copy. At least he has his erased pinball high scores to comfort him
I think the MSRP has gone up $20 with this printing. I am fairly certain my FLGS was selling copies for $120 last fall.
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- BillyBobThwarton
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Last night, I had a go at one scenario (#18, Abandoned Sewers) with my blessings from the temple, and I got annihilated. Things started out great, and I was feeling pretty clever, and then right in the middle, it all went to crap. I was so frustrated, but excited about being so at the same time. For the last 24 hours I would think on it from time to time... I re-considered positioning and card combos (cragheart and scoundrel atm). Feeling the bug, I gave it another go. Refusing to bump down the difficulty, I cleared the abandoned sewers on the second try, without any blessings. This round gave me a lot new challenges to chew on, and puzzling out my best move gave many moments of satisfaction. With my win coming down to the wire, and with my prior defeat, I got a got an intense feeling of satisfaction unrivaled by most games I can think of, cardboard or digital.
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If I cannot use the deckbuilding mechanisms (because it would appear as too gamey), what would there be left for me to steal from the game?
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- SuperflyPete
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SuperflyTNT wrote: So, basically, it’s a solo game.
I know others play it in a group, but for me - solo. I've played 8 times in a removable sticker set campaign. I manage two characters, and it feels pretty good.
A close friend also has a copy. He's doing the same thing. We compare notes every now and then. Will we ever play together? Probably not. When we see each other, it's time for DreadBall!
I find the solitaire experience for this rewarding. It scratches a miniature itch that I can't get with Arkham Horror LCG. If playing with others, I'd really cap it at two. I would think a 3 or 4 player game would take a long bloody time.
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SuperflyTNT wrote: So, basically, it’s a solo game.
It's the perfect game for couples, maybe the best. That is, if she likes to grind. We spent a lot on AH:Tcg before this and haven't touched it since.
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- ChristopherMD
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