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The Biggest Disappointments
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- ChristopherMD
- Away
- Road Warrior
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- Michael Barnes
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- Mountebank
- HYPOCRITE
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Blood Feud in New York flatlined with my group. Players were annoyed by all the math and the fiddly movement rules, and we stopped after an hour.
My first game of Android was disappointing. Five player game that we halted after seven hours due to one player with extreme analysis paralysis.
I talked my family into playing RoboRally, and we quit after a few turns because my dad was so frustrated about programming his moves.
My original gaming group was unable to continue playing The Hills Rise Wild, because they couldn't accept movement rules that incorporated a tape measure. They kept accusing each other of fudging the movement, even though the rules actually permit a bit of fudging.
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Shellhead wrote: My first play of Cosmic Encounter bombed because players didn't get the interaction element. Oddly, the one time I played Cosmic with a group of non-gamers, it went really well.
This is a very interesting observation I have found to be true on and off as well. Sometimes the hyper interactive games work better with "non-gamers" of the right type, I think just because life is such a social negotiation in general that they wouldn't think to bring anything else to a game.
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- Black Barney
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- D20
- 10k Club
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Doctor Who: Time Clash~ limited to one doctor, no immersion, gameplay is boring.I wanted to like it based on the IP and still couldn't get over the hump.
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- Jackwraith
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- Ninja
- Maim! Kill! Burn!
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Black Barney wrote: Le Havre was heart-breakingly bad and boring to play. I loved what I had heard about it, i loved the instruction manual, and was shocked with how lifeless it was.
I find it more entertaining than Puerto Rico.
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Turns out it was ... too much of a no-brainer.
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The production values were rock bottom. The tiles were of the cheesiest card stock, the miniature ships were brittle and several of them arrived broken. For the price which was $100 in a day when board games did not cost $100 this was inexcusable.
It was boring and non immersive. I kept waiting for the fun to start but it never did. I was just going to set it on fire but instead sent it off to an unappreciative fellow F:AT member.
An utter P.O.S. of a game.
Then came Ascendancy and I saw what a real Star Trek game looked like.
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My wife and I had been going out to open play at a local shop for a few weeks and getting more and more excited about gaming. Finally I picked out Fluxx. There were so many variants! It had to be good!
The first card we drew forced us to play an extra card every turn. We literally had to play every card we drew when we drew it. A few turns later I won. I thought we had missed a rule. We had not.
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