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Dune: The Board Game: The Book Club
- Erik Twice
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- D8
- Needs explosions
Only expensive bits are the army tokens. I simply steal mine from Steam: Rails to Riches.
By the way, I'm very glad by suggestion to cap it at 10 turns was helpful. It's not necessary if you have played it more, because, like you can see, turns go much faster with some experience. In fact, they just go faster, because there are less resources.
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Erik Twice wrote: It is not very difficult to make your own copy of the game, specially if you print the deck using a professional service. If you do that, all you need to do is a couple small things and you are set.
Only expensive bits are the army tokens. I simply steal mine from Steam: Rails to Riches.
By the way, I'm very glad by suggestion to cap it at 10 turns was helpful. It's not necessary if you have played it more, because, like you can see, turns go much faster with some experience. In fact, they just go faster, because there are less resources.
10 was perfect. It didn't feel like anyone was robbed of some master plan because it was cut short, and we had plenty of opportunities to end it earlier. Literally, turns 5-9 saw a battle or series of battles which would have won it for a particular faction/alliance. Never turned that way though.
Having less spice and dudes late in the game did speed things along.
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What if the factions were illustrated as cute woodland creatures?!
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Funny, but the seller lived three blocks from my father-in-law. I was visiting him in Southern California when I decided I needed to get out of the house for a few minutes. A quick search on Craigslist, and I was like, "you gotta be shitting me."
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- Cranberries
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- D10
- Don't give up.
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Colorcrayons wrote: I can see selling it if it never gets played. Despite its lauded brilliance.
It gets tiring hanging on to games in the hopes of someday finding the right group.
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- Erik Twice
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boardgamegeek.com/geeklist/52127/item/1997691#item1997691
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My biggest issue playing as written is if there is a 3 player alliance, it is pretty damn impossible to win solo against them. That is likely true with 2 player alliances as well but there is more, still very slim, of a shot. Also when playing with less than 6, being always left out on the team with 2 vs 3 can feel frustrating. There are some thematic flourishes about forcing sides to join against a bigger threat, but I think with almost everyone I've played with they'd rather feel like there are more options at their disposal.
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- Disgustipater
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- Dapper Deep One
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