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Dune: The Board Game: The Book Club

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25 Sep 2018 10:08 - 25 Sep 2018 10:11 #282227 by Erik Twice
It is not very difficult to make your own copy of the game, specially if you print the deck using a professional service. If you do that, all you need to do is a couple small things and you are set.

Only expensive bits are the army tokens. I simply steal mine from Steam: Rails to Riches.


By the way, I'm very glad by suggestion to cap it at 10 turns was helpful. It's not necessary if you have played it more, because, like you can see, turns go much faster with some experience. In fact, they just go faster, because there are less resources.
Last edit: 25 Sep 2018 10:11 by Erik Twice.

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25 Sep 2018 10:25 #282228 by charlest

Erik Twice wrote: It is not very difficult to make your own copy of the game, specially if you print the deck using a professional service. If you do that, all you need to do is a couple small things and you are set.

Only expensive bits are the army tokens. I simply steal mine from Steam: Rails to Riches.


By the way, I'm very glad by suggestion to cap it at 10 turns was helpful. It's not necessary if you have played it more, because, like you can see, turns go much faster with some experience. In fact, they just go faster, because there are less resources.


10 was perfect. It didn't feel like anyone was robbed of some master plan because it was cut short, and we had plenty of opportunities to end it earlier. Literally, turns 5-9 saw a battle or series of battles which would have won it for a particular faction/alliance. Never turned that way though.

Having less spice and dudes late in the game did speed things along.

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25 Sep 2018 10:44 - 25 Sep 2018 10:44 #282229 by jpat
I'm sure there are easy enough resources to track down, but what are the things to look out for in purchasing (besides completeness and general condition, of course) with regard to editions and such? I gather there are a couple of AH editions and a French-language one. ETA that I'm in no way competent to produce a PNP version.
Last edit: 25 Sep 2018 10:44 by jpat.

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25 Sep 2018 10:59 #282230 by charlest
I think if you get the sand worm or Sting cover you're fine.

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25 Sep 2018 13:44 - 25 Sep 2018 13:44 #282235 by Gary Sax
re: PnP made for you from previously in the thread. Yeah, I have the Merchant of Venus PnP from that guy. It's a nice setup.
Last edit: 25 Sep 2018 13:44 by Gary Sax.

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25 Sep 2018 22:54 #282275 by drewcula
But but but...

What if the factions were illustrated as cute woodland creatures?!
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25 Sep 2018 22:57 #282276 by drewcula
Seriously though, I bought my copy off Craigslist for $80. It was missing ONE black chit, and I bought its replacement off eBay for a buck.
Funny, but the seller lived three blocks from my father-in-law. I was visiting him in Southern California when I decided I needed to get out of the house for a few minutes. A quick search on Craigslist, and I was like, "you gotta be shitting me."
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25 Sep 2018 23:00 #282277 by Cranberries

Colorcrayons wrote: I can see selling it if it never gets played. Despite its lauded brilliance.

It gets tiring hanging on to games in the hopes of someday finding the right group.

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26 Sep 2018 06:38 #282288 by Erik Twice
By the way, you can buy a P&P copy here for 120$. Given how expensive the original release is, get this instead if you don't want to make your own.

boardgamegeek.com/geeklist/52127/item/1997691#item1997691

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01 Oct 2018 02:41 #282518 by Oatmeal
Two player alliances... hate to break it to you, but you still haven't played Dune
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01 Oct 2018 08:40 #282525 by Da Bid Dabid
Most of my friends can't get behind sharing a victory with one other player let alone 2. I prefer limiting the alliances to 2, but agree that it is a whole different ballgame when there is not a cap. Oatmeal do you require the alliances to hold more strongholds (I've seen it house ruled that a 2 player needs to hold 4 and a 3 player needs to hold all 5)?

My biggest issue playing as written is if there is a 3 player alliance, it is pretty damn impossible to win solo against them. That is likely true with 2 player alliances as well but there is more, still very slim, of a shot. Also when playing with less than 6, being always left out on the team with 2 vs 3 can feel frustrating. There are some thematic flourishes about forcing sides to join against a bigger threat, but I think with almost everyone I've played with they'd rather feel like there are more options at their disposal.

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01 Oct 2018 09:55 #282530 by Disgustipater
2-player alliances or NOTHING!

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