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Mycelia Board Game Review

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Outback Crossing Review

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GKR: Heavy Hitters

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14 Oct 2018 10:18 #283053 by SuperflyPete
Got to play this yesterday. It’s brilliant and thematic and PRETTY.

Basically it’s a game about an arena death match where you draft a deck and play cards to expend energy to kill people. But the real win condition is to 4 graffitis on buildings, and the first person to do that to X buildings wins. Unless someone gets killed.

Fantastic game. The kind of game I’d play every week but don’t have a group that would.

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15 Oct 2018 09:00 #283094 by charlest
Replied by charlest on topic GKR: Heavy Hitters
I had this and then sold it. Most of the reviews stated it was way too long and just drug out. How many players did you play with?

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15 Oct 2018 12:27 #283101 by SuperflyPete
Replied by SuperflyPete on topic GKR: Heavy Hitters
Four. This was 3 of our first times and it lasted 2 hours.

2 glorious hours.
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16 Oct 2018 08:42 #283131 by drewcula
Replied by drewcula on topic GKR: Heavy Hitters
Never played, but it sure has grabbed my attention at conventions. It looks fantastic!
But when I try to grasp the objective/win conditions - it just seems unfocused. I'm blowing stuff up and killing things, but my REAL objective is to tag buildings?

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16 Oct 2018 08:51 #283134 by the_jake_1973
Replied by the_jake_1973 on topic GKR: Heavy Hitters
Jet Set Radio: The Board Game?

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16 Oct 2018 10:27 #283138 by SuperflyPete
Replied by SuperflyPete on topic GKR: Heavy Hitters
Yeah, Drew.

Imagine that it’s El Grande where you can kill enemies. Thats really what it is...an area control game, that happens to involve warfare. Like El Grande: Killing In The Name Of Edition
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