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If you want to playtest my new game
It's called Total Party Kill, and currently has a Dungeons & Dragons theme. It features drafting and lots of dice rolling. High strategy, this is not. Plays 2 to 4 competitive (there is a solo mode but that's not the focus) and takes 30 minutes.
Even if you just read the rules, I'd love to hear if you think they are easy to understand.
My game is very dice, and thus luck, driven. Your whole party might get wiped out because of someone rolling great, or you rolling poorly, or both. Do you think that's alright, when framed in the context of a 30 minute game that is squarely in the "filler" range?
Further, scores might be all over the place.
WadeMonnig wrote: I'm cool with it but Maybe consider a pre game roll where you are allowed to "bank" dice to use later in the game? Or a card that allows you to flip a dice to an opposite side?
That gives me an idea for a new token type I'll experiment with... a +1 success token that is essentially a successful die roll you can spend. All players will start with 1, and you gain another any time you kill a hero or monster, or disarm a trap.
I don't want to make them worth anything to keep... this game is heartless and I want people to use any benefit they can. Also, there's no way they won't need them. None.