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- Crom! I love Conan, but even I may not venture into Savage Legends
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Crom! I love Conan, but even I may not venture into Savage Legends
The game mechanics are an adaptation of the publisher's early effort; Conan.
I love Conan. Books. Movies. Comics. Soundtracks. Board Games.
S7 Games is now offering a new Conan game. Conan: Savage Legends. It's on Kickstarter with the biggest red flag of all (for me); "First created. 0 backed."
I don't know, but this is probably a bit too "light weight" for my tastes. I guess I'll keep an eye on it, though I've cooled off on Kickstarters.
www.kickstarter.com/projects/s7games/con...&term=conan%20savage
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- Sagrilarus
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Edit= Whoops, thought this was about a Savage WORLDS rpg. Still, the point stands. Even a Conan board game or tactical minis game has the same problem.
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Monolith Games let their license for Conan slip before they could reprint their game. I guess it was an unexpected development and it made them reprioritize their short - mid term business plans.
S7 Games picked up the rights.
Hence, no reprint of (Monolith's) Conan. Welcome Conan: Savage Legends.
I've held onto two Conan games. Age of Conan and (Monolith's Conan). I've only played it twice, but I'm still not sure about Age of Conan. It's a DoaM area control exercise, and notable because it's the successor to War of the Ring. Even with the expansion, I wish the map were... larger. I'm very fond of the production quality.
Monolith's Conan is ace. The rulebook(s) were a little less to be desired, and the maps' LOS are a bit wonky. And it's personal, but the dashboards and gems are not as easy to handle as they are in Batman: GCC. AND putting colored rings on gangs is a pain in the butt. But that's about it for my hyper critical assessment. The rest is very cool. Supposedly, the publisher worked closely with the Howard estate and had a "Conan continuity expert" to make certain everything jived. The scenarios are very clever (if unbalanced) in regards to paying homage to the source material.
For a nut of Howard's tales, it's unparalleled.
As far as characters are concerned; Sure. Playing Conan is fun. But the other characters are pretty darn flavorful too. It's an adventuring party, and different skill sets are what makes it a semi-cooperative affair. I don't think I'd enjoy the game with three barbarians. I want spells and stealth and spears to round out the sword play. Conan often had assistance in his adventures. It's just that his comrades often met Crom.
FYI - Red Sonja Is under the Marvel banner. So Monolith and S7 won't have her, unless it's a generic Valyrie warrior that happens to be illustrated with red hair (Monolith did this). I do find it interesting that S7 got the rights to recreate Arnold's likeness for a KS "stretch goal." Those proposed minis are probably the most exciting aspect for me, but I'm not paying $40 for them.
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Don’t be surface level. It’s stupid. Thank you for coming to my TED talk.
EDIT: I’m not directing this at any one person, just a general rant with where I’m at with “themes” in the post-Ameritrash hobby.
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jason10mm wrote: The problem with Conan based stuff is that everyone just wants to be....Conan. While the world is moderately interesting it is mostly just unconnected adventures. He rarely has a consistent posse, everyone is just a fighter/rogue variant. It doesn't NEED a dedicated game system, or even a sourcebook, really.
This. I consider it a thematic failure every time someone designs a Conan game that isn't a solitaire game. I realize that nobody here respects Steve Jackson anymore, but he had the right idea when he published several solo GURPS Conan adventures. I've played a couple of them, and they were decent solitaire adventures aside from the heavy combat rules for GURPS.
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War of the Ring was in 2004.
Age of Conan was 2009.
I totally agree with Josh on his IP assessment in regards to Savage Legends. Under closer inspection, it looks like a Leader focused skirmish using Conan's greatest hits. That seems pretty shallow.
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In other words; I know nothing.
But I 'think' I know; Conan Savage Legends won't reach its funding goal.
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