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Dune Predictions
For instance, with the traitor cards you have no mnemonic device to recall which traitors you saw (and thus were safe), only the single traitor card you kept. Writing them on paper didn't have this problem.
With all of those extra cards from a prediction and alliance, the play area may be more cluttered as well.
Not a big deal but it's a shame people are so against writing on a piece of paper.
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- Michael Barnes
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- Michael Barnes
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What if the pencil breaks mid-session?
How many plays will they last?
What if the publisher goes out of business and can no longer supply replacement pads and pencils?
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- hotseatgames
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- Jackwraith
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hotseatgames wrote: I have read the rules and can't wait to get my hands on this. Having said that, it is hard as hell for me to round up 6 players.
Yeah. This is my concern, too. One of my all-time favorite GMT games is Here I Stand (no, not Mystery Wizard. Yet.), but it really works best with six and it's tough to find that number. I've joined a couple more gaming groups in recent months, so maybe I'll be able to finagle something but I'm not counting on it. I have a copy of the original and it never gets played, either.
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- Disgustipater
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I would say use everything except the Advanced Combat and Double Spice Blow.hotseatgames wrote: Is it a safe assumption that everyone agrees with the rule book's recommendation to play the basic game a few times before trying advanced?
I prefer the single BG prediction card that shows all the factions and turns and you circle your pick on that card. A whole deck seems cumbersome. There's also a sheet for Atreides to keep track of Treachery cards. I use a dry erase marker for both. Probably a pain for them to include a pencil or pad of paper. Of course they couldn't tell you to use your own, people would have a fit.charlest wrote: Not a big deal but it's a shame people are so against writing on a piece of paper.
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Disgustipater wrote: I prefer the single BG prediction card that shows all the factions and turns and you circle your pick on that card. A whole deck seems cumbersome.
It isn't a whole deck of cards, just sixteen cards. Choose one of the six faction cards and one of the ten turn cards.
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Despite owning the OG and it's expansions, I'll probably pick this up. For the following reasons:
1) I'd like to support GF9.
2) With my support, I help justify the company's interest in future Dune titles. SPARTACUS re-skin!
3) It's a modest price for a great game.
4) I'll freak out less when one of my gaming buddies spills beer on it. No lie, the Freemen player spilled booze on his discs last game. I almost threw him out of the house.
5) Unrelated, but maybe... JUST MAYBE... This reprinted classic could motivate GF9 to pursue Magic Realm. I already own Magic Realm, but the reason cited above? I'd buy it again.
I have a few duplicates in my collection. Fury of Dracula, 1st and 3rd edition. Cosmic Encounter. Claustrophobia. I'm still looking for a beater copy of Wiz-War (pre-FFG). None of this seems strange to me.
And just an FYI / reminder; GF9 does NOT have the rights to the OG Dune's expansions or factions. All of those add-ons were designed by other folk. None of them really improved game play. However, if I want to play The Duel (great) or Spice Harvest (not great) - I'll still have my OG copy. I've never bother with the other factions.
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- Dr. Mabuse
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