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Interesting article in the Washington Post
It seems like things are changing. I wonder how much the internet had to do with that.
But the situation is very different int he US. In my first geek conventions (say, 2006+) the split was 50/50 between sexes.
Gary Sax wrote: I mainly played in the 90s, so just my experiences. It was definitely a male centric culture in the U.S, misogynist in its own weird obsequious way. Most nerds of the times considered themselves outcast from traditional masculinity, yet still worshipped at it. Again, I think things have really changed in the RPG space.
In the 70s I had heard of two female players total. D&D was very technical, complex, detailed. It was largely about combat.
I moved to the Twin Cities in the early '90s, and recruited a new group from scratch through one of the local gaming shops. I was soon running a weekly game for 11 players, and that included 3 female players. A couple of years later, I briefly played in an Amber diceless campaign where half the group was female.
Since the late '90s, geek culture has gone mainstream, probably thanks to the internet. For a few years in a row, I attended a small local convention for diceless rpgs, and half the players were women. One of my friends currently hosts an all-female D&D campaign. His girlfriend is the DM and he just serves up snacks and sometimes plays NPCs, as needed.