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Short Cut to Remote Gaming Forum (29 Aug 2020)

Since remote gaming has now become a significant part of how we play board games, we have added a short cut to this forum in the menu on the left.

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Leder games Oath chatter

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31 Jan 2020 17:39 #306771 by thegiantbrain
Got my first play in tonight with a print and play. Really interesting game with lots of emergent narrative and subtle interlocking mechanisms. I think I like it.
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31 Jan 2020 18:40 #306772 by Gary Sax
Replied by Gary Sax on topic Leder games Oath chatter
I haven't played the pnp, that's good to hear.

I think a lot depends on card design and synergy, which no one will know until final versions.
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01 Feb 2020 13:10 #306781 by thegiantbrain
Even from this initial, slightly stumbling play as we learnt rules, I could see synergies and more importantly stories emerging from what people chose.

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13 Apr 2020 10:17 - 13 Apr 2020 11:08 #309205 by Gary Sax
Replied by Gary Sax on topic Leder games Oath chatter
I tuned into a playtest stream of this because coronavirus. I hate playtesting myself, but it is fascinating to watch how much things changed from the campaign. The cards are much more powerful and the action economy is way looser. They got rid of the resting mechanic and folded it into the action economy.

It's also no longer a VP game! More like a Eklund Pax game!
Last edit: 13 Apr 2020 11:08 by Gary Sax.

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13 Apr 2020 14:35 #309215 by CranBerries

Gary Sax wrote:
It's also no longer a VP game! More like a Eklund Pax game!


I'm sitting three feet away from an industrial color printer.

Here is the link to the play kit

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13 Apr 2020 14:55 #309216 by Disgustipater
I believe the TTS module was also updated.

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13 Apr 2020 15:21 #309217 by Gary Sax
Replied by Gary Sax on topic Leder games Oath chatter
It was just updated last week, I think.

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18 Apr 2020 12:32 - 18 Apr 2020 12:39 #309366 by Gary Sax
Replied by Gary Sax on topic Leder games Oath chatter
www.twitch.tv/videos/593850906

Another one with the most recent rules, which are, again, still changing. They got rid of some cruft that was in the last version, it looks like.

It's funny, this is still a very niche game, the kind of weird gears within gears conflict between players that I love. I still think a lot of people are going to be super bewildered by it.
Last edit: 18 Apr 2020 12:39 by Gary Sax.
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14 May 2020 16:23 #310326 by christopherwood

Gary Sax wrote: ... most recent rules, which are, again, still changing ...


This is par for Cole, and it's why I won't even look at rules or vids etc. until I get the printed game, and won't look at the changes afterwards unless I have to, which probably I won't (sample exception: Lizard repair in Root). My single method of playing a Cole Wehrle game is to learn & enjoy a snapshot of it. Leave me off the treadmill.

Don't get me wrong, I love his designs. An Infamous Traffic is one of my faves of all time, a really brilliant design. John Company is fun despite my blindness to negotiation as a mechanism, and Root's fun too. I have significant hopes for Oath ... and I'm a backer ... but no, I'm not going to play every version that comes out. I'm going to play ONE version, if that's at all possible.

He really jacked me up with Pamir 2. Both versions are good. See how tough it is?
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14 May 2020 16:29 #310328 by Jackwraith
Replied by Jackwraith on topic Leder games Oath chatter
Same. I knew Oath was going to be such a stretch into the design horizons that there was no way it wasn't going to undergo a couple significant overhauls. I'm just waiting until something is ready to print and then I'll take a look. Until then, I'm doing other things.

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14 May 2020 17:34 #310332 by Disgustipater
There is a local guy here with an Oath playtest kit that I met just prior to COVID shutdowns and I am interested in playing it once just to get a general feel of what the game is. I don’t know if I can sit through a video playthrough.

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14 May 2020 17:35 #310333 by christopherwood
With the disclaimer that Cole has successfully produced several really excellent games, and thereby has a track record that speaks for itself ...

... still I don't understand why he kickstarts a game that's not just done-done. Why impose that time pressure on the development work? Root had, what, a six-month pledge manager window! LOL. And even so, the Lizards needed repair, and a few other things. Why the rush to Kickstarter? Does he thrive on deadlines (some people do)? I dunno, I don't get it, and it's somewhat unreasonable of me to be irked about it, but there ya go.
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14 May 2020 18:10 #310336 by mc
Replied by mc on topic Leder games Oath chatter
It's sort of closer in spirit to what KS is supposed to be though right. Like, I've got this idea, but I need backers to develop it.
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14 May 2020 18:17 #310337 by charlest
Replied by charlest on topic Leder games Oath chatter

christopherwood wrote: With the disclaimer that Cole has successfully produced several really excellent games, and thereby has a track record that speaks for itself ...

... still I don't understand why he kickstarts a game that's not just done-done. Why impose that time pressure on the development work? Root had, what, a six-month pledge manager window! LOL. And even so, the Lizards needed repair, and a few other things. Why the rush to Kickstarter? Does he thrive on deadlines (some people do)? I dunno, I don't get it, and it's somewhat unreasonable of me to be irked about it, but there ya go.


With Root and Oath it may not be up to him. Those are published by Leader.

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14 May 2020 18:36 #310339 by Gary Sax
Replied by Gary Sax on topic Leder games Oath chatter

mc wrote: It's sort of closer in spirit to what KS is supposed to be though right. Like, I've got this idea, but I need backers to develop it.


Certainly he and his brother's imprint is like this (Wehrlegig) since it's such a small operation.

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