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The Walking Dead: All Out War - Walker Challenge

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17 Apr 2020 14:58 #309348 by drewcula
After WashingCon 2019, I wrote this lengthy play report to some fellow enthusiasts of The Walking Dead: All Out War. I thought it may be interesting enough for some of you here. Enjoy.
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Gather round you zombie wranglers! I have a tale to tell, and it includes everything you could want; panties, zombies, a man's constant struggle for efficiency, and a sociopathic six year old.

I offered my fourth year as a counter-programmed miniature guy at WashingCon. WashingCon is a little (1K), boutique gaming convention at Georgetown University in Washington DC. It's my town, it's an easy commute, and it's a nice distance after flying across several states during 2019. WashingCon is bizarre. It's all about board games, families, and friends. There are no ticketed events. Few sales. Just show up, and play. I served my time over the years as the ONLY rep offering a miniature game (or a miniature focused board game). 2016 = Dungeon Saga demos. 2017 = TWD: AOW demos. 2018 = DreadBall demos and tournament. 2019 = a return to TWD.

But this year's return to TWD was inspired but what I saw at this year's Adepticon and Gencon. I saw a lot of folks having fun with the "Walker Challenge" scenario, and I knew that I could put butts in seats if I offered it myself. So early this summer, I got started on cranking out my own set. It would make it's first public appearance at WashingCon.
- Every miniature painted.
- 20th Century Brick terrain painted and distressed.
- Dashboards purchased from some dude on Etsy, assembled and painted.
- A black and white map conversion of Mars Attacks into a dozen square tiles.
- Signage.
- Prizes
- Rules clarity

I offered eight sessions, and I was running like the Italian trains. If any of you have been to one of my tournaments, I DO NOT FUCK AROUND. 90 minute blocks. If someone wanted to play, they signed up. 15 minutes (or less) of rules explanation. 60 minutes of gaming. 15 minutes to reset. Rinse and repeat for two days, and your voice is fried.
I had 40 gamers this weekend. But. Only 32 were unique. Many were having so much fun, they just signed up for additional seats later in the day.

For those not in the know, it's a simple premise. Set up TWD:AOW into a shooting gallery. Kill the most zombies and win some stuff. For my iteration, I took a slightly different tact than what was done previously. I tricked out six of the best and most recognized characters from TWD. Each survivor was a 100pt beast. The map had 18 objective markers with a Walker standing right beside it. Attention was made about placement, but I'll explain in the photos. Scoring? Easy. Kill a Walker? 1 point. Kill a survivor? 3 points. NOTE: Killing a survivor means wiping it off the map. If the survivor becomes a member of the undead, it still needs to be... killed.

Crazy good times. Our big winner had 8 points, followed by a four-way tie for second place with 6 points. The top dog got his big box of toys by finding a grenade and hurling it into a herd of Walkers that had just turned an ambitious survivor into a fellow member. It was truly epic. But not as epic as our last game, when a six year old kid controlling Negan brained Andrea, then brained her again as a Walker. Kids are sick little monsters. Check out any of the pics for more explanation.


Georgetown University. Sunday morning. 8:30am. Fall is in the air.


City-scape play area.


Over head of my city. Great pains were made to make certain no survivor had a clean shot on any other player. Survivors started in the corners, with a fifth player in the middle right and a sixth in the middle left.



2 of the 6 tricked-out characters.

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17 Apr 2020 15:02 #309349 by drewcula


More optimized characters.


For the occasional Walker herd roll (10 dice, or more?) - I used a thematic dice cup. No shit. This thing is an official TWD Yahtzee dice cup.


I had two signs up so lookie loos could figure out what the hell was happening.


Typically, I see the Dad coaching the kid to victory. Not this little man. He did it all by himself. He tied for second and took home a disfigured Rick.
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17 Apr 2020 15:04 #309350 by drewcula
For those in need of a thematic arc, I explained the situation like this;

Carl (represented by his first mini on a rooftop) is an old man, suffering a fever dream of days past. His nightmare is from a rooftop perspective, as he looks into fractured memories. Six of his parent figures are alive and well, albeit roaming a city apocalypse as though it's a shooting gallery...
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