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Games that don't lose much in Zoom translation
09 May 2020 14:05 - 09 May 2020 14:14 #310115
by jay718
Games that don't lose much in Zoom translation was created by jay718
Played a 4p game of Catan over Zoom last night that went really well. Everyone had their own copy of the game and one camera was trained on a 'motherboard' for reference. The only thing that was off were the development cards since everyone drew from their own deck, but given the circumstances it didn't really take much away from the game other than there being a few more VP and soldier cards in the mix.
It got me thinking what other games would be good played like this if everyone had a copy instead of playing over Tabletopia or Tabletop Simulator. I think El Dorado would be seamless. Chaos in the Old world or Rising Sun would be great as well, but Rising Sun would require a pretty wide angle. Yacht Race could be easily pulled off with the game's owner moving the pieces and drawing and displaying Sailor's Luck cards.
Can you guys think of any others?
It got me thinking what other games would be good played like this if everyone had a copy instead of playing over Tabletopia or Tabletop Simulator. I think El Dorado would be seamless. Chaos in the Old world or Rising Sun would be great as well, but Rising Sun would require a pretty wide angle. Yacht Race could be easily pulled off with the game's owner moving the pieces and drawing and displaying Sailor's Luck cards.
Can you guys think of any others?
Last edit: 09 May 2020 14:14 by jay718. Reason: Branch Covidians
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09 May 2020 16:33 - 09 May 2020 16:34 #310116
by charlest
Replied by charlest on topic Games that don't lose much in Zoom translation
You'd have to solve the mandate deck somehow with Rising Sun.
Sherlock Holmes Consulting Detective would work without issue.
Sherlock Holmes Consulting Detective would work without issue.
Last edit: 09 May 2020 16:34 by charlest.
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09 May 2020 18:34 #310120
by jay718
Shit, you're right. I knew I was forgetting something...
Replied by jay718 on topic Games that don't lose much in Zoom translation
charlest wrote: You'd have to solve the mandate deck somehow with Rising Sun.
Shit, you're right. I knew I was forgetting something...
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09 May 2020 20:45 #310126
by birdman37
Replied by birdman37 on topic Games that don't lose much in Zoom translation
Liar's Dice works brilliantly, we've been playing it a heap. Just have an established order, and when it comes time for the count, everyone just holds up fingers for how many matching dice they have.
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- engineer Al
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09 May 2020 22:25 #310131
by engineer Al
Replied by engineer Al on topic Games that don't lose much in Zoom translation
Great idea for a thread, Jay. I'm looking forward to seeing what people suggest.
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09 May 2020 22:27 #310132
by engineer Al
Replied by engineer Al on topic Games that don't lose much in Zoom translation
Also, I'm totally in for some Zoom Yacht Race!
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09 May 2020 22:49 #310135
by Gregarius
Replied by Gregarius on topic Games that don't lose much in Zoom translation
If you're just doing Zoom, party games work well. Just One is great, Codenames works (use website horsepaste.com), and I've heard some have had success with Wavelength.
If you have a webcam setup, there are a ton of perfect information games that can be done as long as one person is willing to play host and move the pieces. Mississippi Queen, Through the Desert, Medici, Hansa, etc.
If you have a webcam setup, there are a ton of perfect information games that can be done as long as one person is willing to play host and move the pieces. Mississippi Queen, Through the Desert, Medici, Hansa, etc.
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09 May 2020 23:32 #310137
by Jackwraith
Replied by Jackwraith on topic Games that don't lose much in Zoom translation
Villainous would work fine if everyone has their own copy. People would draw from their own decks and just report what they draw for both villains and fate.
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12 May 2020 21:56 #310243
by Bernie
Replied by Bernie on topic Games that don't lose much in Zoom translation
This is a great way to play. Over the weekend I got in a game of Spirt Island and two games of Cerebria. We both had Cerebria and I was able to get by on my knowledge of Spirit Island as my copy was not where I was quarantined. Chaos in the old world would work great. Lots of Co-ops would work. As long as you have a copy or two and one person has the "master Deck" I think you could do Arkham Horror really well. Esp with multiple copies all some people would need is a character board in front of them. They could also pull cards once named from the master deck to read encounters if it is too much for one person.
Cerebria is a hella complex game that we were able to super enjoy.
I think I have a few ideas on how to do the mandates for Rising Sun.
Anyway, I would be totally down to try this with folks if you want.
Bernie
Cerebria is a hella complex game that we were able to super enjoy.
I think I have a few ideas on how to do the mandates for Rising Sun.
Anyway, I would be totally down to try this with folks if you want.
Bernie
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