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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
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FFG Announces New Expansions & Games
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- Sagrilarus
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I don't have a problem with an app, in fact I think it's fertile ground. But it has to work. It has to integrate well. That remains to be seen.
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- ChristopherMD
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An Android remake using an app could be fun and setting appropriate.
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I think this was anticipated. My interest just shot up. My primary audience is playing with the wife and two boys. We played through all the app campaigns for Imperial Assault twice and that was a blast. Every time we have attempted the 1v3 non app version it ended early since whoever was on the other side getting too frustrated with never winning except the completely unbalanced missions*. Given the puzzle like mechanics of a game like IA/Descent skill plays too large a part in victory.hotseatgames wrote: FFG dropped some info on Descent. It's app driven. Aaaaaaand there goes my interest.
*The way the side missions work is the threat (imperial reinforcements) level is dependent on when the heroes undertake that mission. But there are also staged and event enemies. Some of the side missions are always easy for Rebels or always hard. The balance presupposes that the side mission is not early nor late in the campaign. Some side missions taken early just don't work for the Rebels as their un-upgraded guns don't have enough firepower to punch through certain enemies. For example you have to defeat Bossk in three turns when he has a ton of health and heals every turn (despite being given the "free" allies R2D2 and C3PO). This problem doesn't exist in the app campaign since there are no side missions.
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MSRP $175. Wowsa!Ah_Pook wrote: I'm watching the livestream, and I like the art and look of everything. App only absolutely kills my interest personally though. Especially since the app here looks to do tons of heavy lifting, to the point where it looks like you're basically playing a slow/clunky video game that also costs as much as 3 brand new full price actual video games.
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- Sagrilarus
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- themothman421
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hotseatgames wrote: FFG dropped some info on Descent. It's app driven. Aaaaaaand there goes my interest.
$175? Pass.
App-driven? STRONG fucking pass.
I know this opinion firmly places me in the "grumpy old man" category, but one of the reasons I like playing boardgames is that it effectively forces me to look away from digital screens for a few hours.
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Msample wrote: Journeys in Middle Earth (app) was pretty light in the box vs Imperial Assault ( not app driven) . $175 ? It better be akin to GLOOMHAVE/NEMESIS.
There are 16 scenarios, and it's "Chapter 1". My guess is we're not looking at Gloomhaven levels of content here.
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Good luck to them. That is a massive cost buy-in.
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I don't think this cost is necessarily out of line with the market---which isn't a market I dive deep in generally so...? But go with god if you are.
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- san il defanso
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- hotseatgames
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- san il defanso
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Like Gary Sax said, if it's something people really want and they have the money, that's great. I sincerely hope it's terrific. But ever since maybe Cthulhu Wars I've felt more and more frozen out of the hobby because of cost, and so whenever I see one of these big price jumps it always shocks me.
Also, is it just me or are there a surprisingly high number of options at this scale and price point? I feel like there has to be a market for a $60 dungeon crawler that is reasonably tactically satisfying, but doesn't require a storage unit, learning an RPG system like Pathfinder or 5e, or just is suitable for a life where it has to share time and space with other titles.
I know I'm pretty out of touch with the board game industry now, so thats why I ask. It feels like the only market options for the dungeon crawl all cost at least 3 figures, require lengthy campaigns, and take up huge amounts of space.
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