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Let's Talk... Funkoverse
- Jackwraith
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There's a new 2-pack coming with Alice and the Queen of Hearts, of Wonderland fame. Not only do both characters look excellent (the Queen's base ability is "Let's Skip to the Part Where I Lose My Temper") and not only does this open up the door to more Wonderland characters, but it also includes a new game mode: Croquet, where you challenge the ball through wickets to score points (in addition to trying to knock each other down/out.)
There was a small slowdown in output for this system, but with the introduction of 4-player scenarios and boards with the GoT and Nightmare Before Christmas sets and now the croquet game with this one, it looks like Funko may be ramping up again. Like ubarose, I've found this game/system to be kind of remarkable in its simplicity and replayability, although I've mostly played "within spheres" (e.g. we tend to play just Harry Potter or just Jurassic Park or just weird extras (Jaws, etc.)), as the whole "figure out super combo teams" is not interesting to me at all (Been there, done that with other games, like X-Wing.)
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- Michael Barnes
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Funkoverse died an ignominious death here. I liked it at first and had everything up through the second round of starters, Aggretsuko, Kool-Aid Man, etc. but then I looked at how this game took up Cthulhu Wars levels of shelf space -and- wasn’t nearly as good as Unmatched or Wildlands so off it went.
It’s OK. But it never seems to get any better than that. The figures are cute but also annoying, the maps are uniformly boring, and the game types are pretty stale. The cool down system is fun and thoughtful, but the action just never feels all that compelling.
It’s a novelty...once the thrill of Ian Malcolm with a giant mallet squaring off against Joker and Morty wears off, you are left with small Funkopops and an OK board game to play with them. That takes up way too much room.
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- Jackwraith
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Wildlands struck me as too close to things like Mordheim or Necromunda, which I just don't want to return to, and Unmatched looks simpler in execution than Funkoverse (completely constrained paths for movement, etc.) so I'm OK with what Funko/Prospero Hall is producing for this kind of game. The only others I have like it are Tiny Epic Tactics and Ultimate Warriorz (with the latter pretty close to the trade block), so I'm content with things as they are.
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I got it.
And then some.
I agree with some of MB's points; this can quickly eat up shelf space, and Unmatched is just a better game.
I disagree with MB on other points; the boards are pretty fab.
I find the plastic shards positively stupid. I wish they were any other size.
I'm on the fence about keeping or not keeping. As Unmatched ramps up it's production schedule, I feel I'm more inclined to invest in those expansions. Time (and gaming) will tell. I can't imagine I'll keep both.
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- Jackwraith
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It's one of the few Prospero Hall games with real legs though. It's like this, Pan Am, Villainous, and I'm finding Back To the Future to hold up very well. The team building without points is genius, as is the simple yet effective cool down track.
BUT....
I had greatly underestimated Unmatched when I first played it. It's a more subtle game, but once the strengths of it really sneak up on you and set their claws in, there's just no going back. It's a deeper, faster, smarter game with much more tension. Funko's greatest strength is the easy team building, but Unmatched is still even easier to get on the table and I don't feel like I'm missing out without that extra layer of customization.
They're both space hogs, but I already know which one is earning that space and which one is headed for the door.
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- Jackwraith
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Maybe it's just me being stupid or maybe we just don't like skirmish games that much. But I hope we do since I really want to try (and like) Unmatched Buffy.
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- Jackwraith
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mads b. wrote: I tried the Harry Potter base set a couple of times with the kids, but it just never clicked for us. Maybe we should have tried with an extra "real" character proxied in (we used the death eater/auror characters with no special abilities as the third ones), but even when looking at Ron and Malfoy it didn't seem like there was a lot of new stuff. Range and movement is pretty short, so it seemed mostly like a waiting game where at some point the teams would be close enough to "fire" on each other and then it would come down to the luck of the dice. Not that I mind rolling a lot of dice, but honestly I couldn't see much room for tactical finesse and synergies.
Maybe it's just me being stupid or maybe we just don't like skirmish games that much. But I hope we do since I really want to try (and like) Unmatched Buffy.
The game is pretty "meh" with the generic third character. That's the bullshit thing about Funkoverse - you have to buy that expansion to play the actual game. I think they really shot themselves in the foot with that marketing strategy. If it weren't for the fact that I had attended a demo with all real characters at their booth at a con, I would have tossed the base set and never looked back. I also found that the HP game was weak compared to Batman.
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- Jackwraith
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Marvel comes to the Funkoverse. The Avengers set continues the trend of providing 4-player scenarios, with 4 different color tokens. Also, Black Widow's abilities are pretty badass. The Thanos set is just him, but it adds a many vs one scenario, where opposing players battle Ultimate Thanos™
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- Matt Thrower
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ubarose wrote: [The game is pretty "meh" with the generic third character. That's the bullshit thing about Funkoverse - you have to buy that expansion to play the actual game. I think they really shot themselves in the foot with that marketing strategy. If it weren't for the fact that I had attended a demo with all real characters at their booth at a con, I would have tossed the base set and never looked back.
I had this experience recently as well. It wasn't even a generic third character - they're now selling the game in sets with one figure and one generic character and the play is entirely worthless. In every scenario it's basically run to grab guaranteed victory points, then whoever rolls the first knockdown wins.
I slated the thing in a patreon review because it was a terrible experience. Then had a playtester come back to me saying exactly what Shellie said - the game was designed with three full characters per side, and testing showed it was poor without the full complement. Which makes you wonder what on earth they're doing by putting out purposefully crippled sets for people to buy?!
Because the thing is, skirimsh games are a crowded genre with a lot of excellent contenders. Funkoverse is in the ring with Unmatched, Wildlands, Warhammer Underworlds and others and a bad first impression is going to sink it like a stone.
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