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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Descent definitely totally not 3.0
- Space Ghost
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- fastkmeans
I assembled all of the scenery -- which is fine (some of it clever, but most of it lower quality than HeroQuest/Dark World). Probably will give the game a whirl tomorrow night.
So far, I find the art very mixed (I am self-aware that I know jackshit about art -- just what I like vs. what I don't). Some of it is downright off-putting; some of it is cool. I assume multiple artists work on this -- it feels like there wasn't a cohesive vision (or at least not brought together under the same umbrella; but again, what the hell do I know).
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Would be glad to play someone else's copy but definitely not buying one. The crafting is a good approach to making your character unique, very video game, but I do share the general concern upthread that there's too much managing stuff in an app that feels like it's "owned" by whoever is closest to/owns the tablet or phone.
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- Michael Barnes
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The minis are superb, as has been widely reported.
Rules look pretty solid, basic stuff really. Honestly it looks to me like there is as much “game” on the table as there is with previous versions of Descent. Just less tokens and faffing around with cards, which as I stated I will happily do without. I think players will do pretty much exactly the same things they would do in 2.0, just with the app handling the Overlord tasks.
BUT...there is still a pile of fatigue tokens, some things never change.
Art is great all over. I like that it had a more hand drawn look, including the tokens. It’s refreshing after all the gaudy, tasteless shit I see daily coming from KS.
Flipside hooked me up with the preorder promos, and I’m selling them for a nice $100 rebate on the purchase price. They are just alternate components, nothing that isn’t already in the box in a less premium form.
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- Michael Barnes
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There we’re a couple of key moments:
- We got through the woods and found a tower that I had no idea would be there, it felt like actual exploring rather than “turn left or right”
- I went to attack a bandit with a Warhammer and the app was like “oh no no no, that weapon is slow and this dude is fast- he hits you for X damage.” A completely unexpected and DM-y kind of thing.
- I tried to climb a tree and fell down.
- I had to make character-building RP decisions- binary choices, but still a lot more than any other dungeon crawl.
- I thought we were at the end but there was ANOTHER area.
- it really is like playing an RPG session with a DM setting up encounters.
It is absolutely a board game, not a video game. Your fears were unwarranted. The app lets you enjoy the board game part of it more without administrative bullshit. If you really like counting, sorting, and distributing while keeping track of effects and abilities then maybe this is not a game for you.
There is not “too much reading”.
As for the difficulty, I am on Heroic and there were some tight spots.
Terrain is darling but if you are going to flip out over some bends and Munro blemishes, maybe don’t get this game.
The potential for this game is astronomical. My worry about it now has shifted to a) will the other adventures take full advantage of the potential here and b) will act 2 also be $175.
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- hotseatgames
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- Michael Barnes
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- Michael Barnes
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- southernman
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Maybe 2022/23
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The other game I have that I think is very good solo is Arkham Horror LCG. In AH LCG I will play a single investigator or 2 at most due to overhead. Of course because of the action economy and lack of flexibility with a 1 or 2 investigator party, succeeding a scenario is difficult, even with the game’s scaling enemy hit point and clue gathering. And then after I’ve play a scenario by myself I feel I’ve spoiled the excitement of the story it for what I feel is truly the awesome experience, which is playing with other players. But in Descent 3.0, because the app handles so much overhead I can use the full party of 4 characters easily and it feels like I’m playing the sweet child of Hero Quest and Baldur’s Gate. I like having somebody else (the app) be the Ref/Facilitator for a change. And I love that while playing solo I can still have true exploration of a well thought out scenario, rather than exploring a randomly generated map which may or may not provide good gameplay. If I were ever to play this with a group I would want to have a large TV in the room to share the story and shopping/crafting decisions without having to crowd everyone around the iPad. But I have other games to play with a game group, this game is a treat I’m reserving to play for myself. I expect now that what little mini painting I did will be reduced even further. It used to be that painting minis was how I engaged with the hobby when I had no one to play with. Now I have Descent 3.0 for that, and I don’t feel I’m being short-changed or spoiling the story by playing solo.
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Thank god for a PTO Friday to run this thing through it’s paces...
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- Space Ghost
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Michael Barnes wrote: Art is great all over. I like that it had a more hand drawn look, including the tokens. It’s refreshing after all the gaudy, tasteless shit I see daily coming from KS.
Flipside hooked me up with the preorder promos, and I’m selling them for a nice $100 rebate on the purchase price. They are just alternate components, nothing that isn’t already in the box in a less premium form.
I got the promos from the game store --- I honestly can't tell the difference between the bonus mini and the one that comes with the game, other than it is preassembled. The health dials are really nice, actually. I might keep them --- seems easier for the kids to handle.
Ok -- now you can help me figure out what my problem with the art is I like all the scenery, tokens, etc. The thing I don't like are some of the character styles (Brynn and Galaden, specifically. Kehli is ok. The other three look cool. I like the cultist-thing on page 31, do not like the zombie-thing on page 19). My son (7) is an amazing artist/illustrator --- he used to get pissed when I would draw with him because I am terrible at it. Now, he just does this little sigh -- gathers his patience -- and tries to teach me techniques and why something looks cool. So, it is conceivable that this is just me not understanding art/styles/composition. I have much the same problem with music (and to some extent, the spoken word -- especially foreign languages). Something I desperately want to understand, but never can quite grasp.
Read online about people giving the designers grief because they are new. Good lord, that seems silly. Most KS designers are new. Everyone starts from somewhere. I think this looks neat and a nice natural progression of dungeoncrawls. Playing tonight with a friend. Probably will run all 4 characters on heroic.
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I'm just glad to see it isn't very anime, which I have gotten tired of seeing everywhere.
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In any event, it doesn't bother me enough not to play. There are definitely worse art decisions in board games -- as Barnes mentioned, there are about a bazillion KS games that I find more off-putting.
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